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Stark::Resources::Floor Member List

This is the complete list of members for Stark::Resources::Floor, including all inherited members.
_childrenStark::Resources::Object [protected]
_edgesStark::Resources::Floor [protected]
_facesStark::Resources::Floor [protected]
_facesCountStark::Resources::Floor [protected]
_indexStark::Resources::Object [protected]
_nameStark::Resources::Object [protected]
_parentStark::Resources::Object [protected]
_subTypeStark::Resources::Object [protected]
_typeStark::Resources::Object [protected]
_verticesStark::Resources::Floor [protected]
addChild(Object *child)Stark::Resources::Object
addFaceEdgeToList(uint32 faceIndex, uint32 index1, uint32 index2)Stark::Resources::Floor [protected]
buildEdgeList()Stark::Resources::Floor [protected]
cast(Object *resource)Stark::Resources::Object [static]
computePointHeightInFace(Math::Vector3d &point, uint32 faceIndex) const Stark::Resources::Floor
enableFloorField(FloorField *floorfield, bool enable)Stark::Resources::Floor
findChild(bool mustBeUnique=true) const Stark::Resources::Object
findChildWithIndex(Type type, uint16 index, int subType=-1) const Stark::Resources::Object
findChildWithIndex(uint16 index, int subType=-1) const Stark::Resources::Object
findChildWithName(Type type, const Common::String &name, int subType=-1) const Stark::Resources::Object
findChildWithName(const Common::String &name, int subType=-1) const Stark::Resources::Object
findChildWithOrder(Type type, uint16 order, int subType=-1) const Stark::Resources::Object
findChildWithOrder(uint16 order, int subType=-1) const Stark::Resources::Object
findChildWithSubtype(int subType, bool mustBeUnique=true) const Stark::Resources::Object
findFaceClosestToRay(const Math::Ray &ray, Math::Vector3d &center) const Stark::Resources::Floor
findFaceContainingPoint(const Math::Vector3d &point) const Stark::Resources::Floor
findFaceHitByRay(const Math::Ray &ray, Math::Vector3d &intersection) const Stark::Resources::Floor
findParent()Stark::Resources::Object
Floor(Object *parent, byte subType, uint16 index, const Common::String &name)Stark::Resources::Floor
getDistanceFromCamera(uint32 faceIndex) const Stark::Resources::Floor
getFace(uint32 index) const Stark::Resources::Floor
getIndex() const Stark::Resources::Object [inline]
getIndexAsString() const Stark::Resources::Object [inline]
getName() const Stark::Resources::Object [inline]
getSubType() const Stark::Resources::Object [inline]
getType() const Stark::Resources::Object [inline]
getVertex(uint32 index) const Stark::Resources::Floor
isSegmentInside(const Math::Line3d &segment) const Stark::Resources::Floor
listChildren(int subType=-1) const Stark::Resources::Object
listChildrenRecursive(int subType=-1)Stark::Resources::Object
Object(Object *parent, byte subType, uint16 index, const Common::String &name)Stark::Resources::Object [protected]
onAllLoaded() overrideStark::Resources::Floor [virtual]
onEnginePause(bool pause)Stark::Resources::Object [virtual]
onEnterLocation()Stark::Resources::Object [virtual]
onExitLocation()Stark::Resources::Object [virtual]
onGameLoop()Stark::Resources::Object [virtual]
onPostRead()Stark::Resources::Object [virtual]
onPreDestroy()Stark::Resources::Object [virtual]
print(uint depth=0)Stark::Resources::Object [virtual]
printData() overrideStark::Resources::Floor [protected, virtual]
printDescription(uint depth) const Stark::Resources::Object [protected]
printWithDepth(uint depth, const Common::String &string) const Stark::Resources::Object [protected]
readData(Formats::XRCReadStream *stream) overrideStark::Resources::Floor [protected, virtual]
saveLoad(ResourceSerializer *serializer) overrideStark::Resources::Floor [virtual]
saveLoadCurrent(ResourceSerializer *serializer)Stark::Resources::Object [virtual]
TYPEStark::Resources::Floor [static]
~Floor()Stark::Resources::Floor [virtual]
~Object()Stark::Resources::Object [virtual]


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