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obsolete.h File Reference

#include "engines/game.h"
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struct  Engines::ObsoleteGameID
 Structure for autoupgrading targets using an obsolete gameid to the correct new gameid. More...


namespace  Engines


void Engines::upgradeTargetIfNecessary (const ObsoleteGameID *obsoleteList)
 Check if the currently active game target has an obsolete gameid; if so, replace it by the correct new gameid.
PlainGameDescriptor Engines::findGameID (const char *gameid, const PlainGameDescriptor *gameids, const ObsoleteGameID *obsoleteList=0)
 Scan through the given list of plain game descriptors specified and search for 'gameid' in there.

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