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Grim::Sector Member List

This is the complete list of members for Grim::Sector, including all inherited members.
_heightGrim::Sector [private]
_idGrim::Sector [private]
_invalidGrim::Sector [private]
_nameGrim::Sector [private]
_normalGrim::Sector [private]
_numSortplanesGrim::Sector [private]
_numVerticesGrim::Sector [private]
_origVerticesGrim::Sector [private]
_shrinkRadiusGrim::Sector [private]
_sortplanesGrim::Sector [private]
_typeGrim::Sector [private]
_verticesGrim::Sector [private]
_visibleGrim::Sector [private]
CameraType enum valueGrim::Sector
distanceToPoint(const Math::Vector3d &point) const Grim::Sector
FunnelType enum valueGrim::Sector
getBridgesTo(Sector *sector) const Grim::Sector
getClosestPoint(const Math::Vector3d &point) const Grim::Sector
getExitInfo(const Math::Vector3d &start, const Math::Vector3d &dir, struct ExitInfo *result) const Grim::Sector
getName() const Grim::Sector [inline]
getNormal() const Grim::Sector [inline]
getNumSortplanes()Grim::Sector [inline]
getNumVertices()Grim::Sector [inline]
getProjectionToPlane(const Math::Vector3d &point) const Grim::Sector
getProjectionToPuckVector(const Math::Vector3d &v) const Grim::Sector
getSectorId() const Grim::Sector [inline]
getSortplane(int setup)Grim::Sector [inline]
getType() const Grim::Sector [inline]
getVertices() const Grim::Sector [inline]
HotType enum valueGrim::Sector
isPointInSector(const Math::Vector3d &point) const Grim::Sector
isVisible() const Grim::Sector [inline]
load(TextSplitter &ts)Grim::Sector
loadBinary(Common::SeekableReadStream *data)Grim::Sector
NoneType enum valueGrim::Sector
operator=(const Sector &other)Grim::Sector
operator==(const Sector &other) const Grim::Sector
restoreState(SaveGame *savedState)Grim::Sector
saveState(SaveGame *savedState) const Grim::Sector
Sector()Grim::Sector
Sector(const Sector &other)Grim::Sector
SectorType enum nameGrim::Sector
setVisible(bool visible)Grim::Sector
shrink(float radius)Grim::Sector
SpecialType enum valueGrim::Sector
unshrink()Grim::Sector
WalkType enum valueGrim::Sector
~Sector()Grim::Sector [virtual]


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