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emi.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef EMI_ENGINE_H
00024 #define EMI_ENGINE_H
00025 
00026 #include "engines/grim/grim.h"
00027 #include "engines/grim/emi/layer.h"
00028 
00029 namespace Grim {
00030 
00031 class TextObject;
00032 class Actor;
00033 
00034 class EMIEngine : public GrimEngine {
00035 public:
00036     EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language);
00037     virtual ~EMIEngine();
00038 
00039     virtual const char *getUpdateFilename() override;
00040 
00041     void pushText();
00042     void popText();
00043     void purgeText();
00044 
00045     void invalidateActiveActorsList() override;
00046     void invalidateTextObjectsSortOrder() override;
00047     void invalidateSortOrder();
00048     void sortActiveActorsList();
00049     void temporaryStoreSaveGameImage();
00050     void storeSaveGameImage(SaveGame *state) override;
00051 
00052 private:
00053     LuaBase *createLua() override;
00054     void drawNormalMode() override;
00055     void updateDrawMode() override;
00056     static bool compareTextLayer(const TextObject *x, const TextObject *y);
00057     void drawTextObjects() override;
00058     static bool compareActor(const Actor *x, const Actor *y);
00059     void sortTextObjects();
00060     static bool compareLayer(const Layer *x, const Layer *y);
00061     void sortLayers();
00062 
00063     Common::List<TextObject *> _textObjects;
00064     Common::List<Layer *> _layers;
00065 
00066     bool _textObjectsSortOrderInvalidated;
00067     bool _sortOrderInvalidated;
00068 };
00069 
00070 extern EMIEngine *g_emi;
00071 
00072 } // end of namespace Grim
00073 
00074 #endif


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