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mesh_component.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_MESH_COMPONENT_H
00024 #define GRIM_MESH_COMPONENT_H
00025 
00026 #include "engines/grim/costume/component.h"
00027 
00028 namespace Grim {
00029 
00030 class CMap;
00031 class Model;
00032 class ModelNode;
00033 
00034 class MeshComponent : public Component {
00035 public:
00036     MeshComponent(Component *parent, int parentID, const char *name, tag32 tag);
00037     void init() override;
00038     CMap *cmap();
00039     void setKey(int val) override;
00040     int update(uint time) override;
00041     void reset() override;
00042     void saveState(SaveGame *state) override;
00043     void restoreState(SaveGame *state) override;
00044 
00045     void setMatrix(const Math::Matrix4 &matrix) override { _matrix = matrix; };
00046 
00047     ModelNode *getNode() { return _node; }
00048     Model *getModel() { return _model; }
00049 
00050 private:
00051     int _num;
00052     Model *_model;
00053     ModelNode *_node;
00054     Math::Matrix4 _matrix;
00055 };
00056 
00057 } // end of namespace Grim
00058 
00059 #endif


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