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gui_options.h

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00001 /* ScummVM - Graphic Adventure Engine
00002  *
00003  * ScummVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef COMMON_GUI_OPTIONS_H
00024 #define COMMON_GUI_OPTIONS_H
00025 
00026 #define GUIO_NONE            "\000"
00027 #define GUIO_NOSUBTITLES     "\001"
00028 #define GUIO_NOMUSIC         "\002"
00029 // GUIO_NOSPEECH is a combination of GUIO_NOSPEECHVOLUME and GUIO_NOSUBTITLES
00030 #define GUIO_NOSPEECH        "\003"
00031 #define GUIO_NOSFX           "\004"
00032 #define GUIO_NOMIDI          "\005"
00033 #define GUIO_NOLAUNCHLOAD    "\006"
00034 
00035 #define GUIO_MIDIPCSPK       "\007"
00036 #define GUIO_MIDICMS         "\010"
00037 #define GUIO_MIDIPCJR        "\011"
00038 #define GUIO_MIDIADLIB       "\012"
00039 #define GUIO_MIDIC64         "\013"
00040 #define GUIO_MIDIAMIGA       "\014"
00041 #define GUIO_MIDIAPPLEIIGS   "\015"
00042 #define GUIO_MIDITOWNS       "\016"
00043 #define GUIO_MIDIPC98        "\017"
00044 #define GUIO_MIDIMT32        "\020"
00045 #define GUIO_MIDIGM          "\021"
00046 
00047 #define GUIO_NOASPECT        "\022"
00048 
00049 #define GUIO_RENDERHERCGREEN "\030"
00050 #define GUIO_RENDERHERCAMBER "\031"
00051 #define GUIO_RENDERCGA       "\032"
00052 #define GUIO_RENDEREGA       "\033"
00053 #define GUIO_RENDERVGA       "\034"
00054 #define GUIO_RENDERAMIGA     "\035"
00055 #define GUIO_RENDERFMTOWNS   "\036"
00056 #define GUIO_RENDERPC9821    "\037"
00057 #define GUIO_RENDERPC9801    "\040"
00058 #define GUIO_RENDERAPPLE2GS  "\041"
00059 #define GUIO_RENDERATARIST   "\042"
00060 #define GUIO_RENDERMACINTOSH "\043"
00061 
00062 #define GUIO_LINKSPEECHTOSFX "\044"
00063 #define GUIO_LINKMUSICTOSFX  "\045"
00064 #define GUIO_NOSPEECHVOLUME  "\046"
00065 
00066 // Special GUIO flags for the AdvancedDetector's caching of game specific
00067 // options.
00068 #define GUIO_GAMEOPTIONS1    "\050"
00069 #define GUIO_GAMEOPTIONS2    "\051"
00070 #define GUIO_GAMEOPTIONS3    "\052"
00071 #define GUIO_GAMEOPTIONS4    "\053"
00072 #define GUIO_GAMEOPTIONS5    "\054"
00073 #define GUIO_GAMEOPTIONS6    "\055"
00074 #define GUIO_GAMEOPTIONS7    "\056"
00075 #define GUIO_GAMEOPTIONS8    "\057"
00076 #define GUIO_GAMEOPTIONS9    "\060"
00077 #define GUIO_GAMEOPTIONS10   "\061"
00078 #define GUIO_GAMEOPTIONS11   "\062"
00079 #define GUIO_GAMEOPTIONS12   "\063"
00080 #define GUIO_GAMEOPTIONS13   "\064"
00081 #define GUIO_GAMEOPTIONS14   "\065"
00082 #define GUIO_GAMEOPTIONS15   "\066"
00083 
00084 #define GUIO0() (GUIO_NONE)
00085 #define GUIO1(a) (a)
00086 #define GUIO2(a,b) (a b)
00087 #define GUIO3(a,b,c) (a b c)
00088 #define GUIO4(a,b,c,d) (a b c d)
00089 #define GUIO5(a,b,c,d,e) (a b c d e)
00090 #define GUIO6(a,b,c,d,e,f) (a b c d e f)
00091 #define GUIO7(a,b,c,d,e,f,g) (a b c d e f g)
00092 #define GUIO8(a,b,c,d,e,f,g,h) (a b c d e f g h)
00093 #define GUIO9(a,b,c,d,e,f,g,h,i) (a b c d e f g h i)
00094 
00095 namespace Common {
00096 
00097 class String;
00098 
00099 bool checkGameGUIOption(const String &option, const String &str);
00100 String parseGameGUIOptions(const String &str);
00101 const String getGameGUIOptionsDescription(const String &options);
00102 
00108 void updateGameGUIOptions(const String &options, const String &langOption);
00109 
00110 
00111 } // End of namespace Common
00112 
00113 #endif


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