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scene.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef MYST3_SCENE_H
00024 #define MYST3_SCENE_H
00025 
00026 #include "common/rect.h"
00027 
00028 #include "engines/myst3/gfx.h"
00029 
00030 namespace Myst3 {
00031 
00032 class Myst3Engine;
00033 class SunSpot;
00034 
00035 class Scene : public Window {
00036 private:
00037     Myst3Engine *_vm;
00038 
00039     uint _mouseSpeed;
00040 
00041 public:
00042     Scene(Myst3Engine *vm);
00043 
00044     // Window API
00045     Common::Rect getPosition() const override;
00046     Common::Rect getOriginalPosition() const override;
00047 
00048     void updateCamera(Common::Point &mouse);
00049 
00050     void updateMouseSpeed();
00051 
00052     void screenPosToDirection(const Common::Point &screen, float &pitch, float &heading) const;
00053     static Math::Vector3d directionToVector(float pitch, float heading);
00054 
00055     void drawSunspotFlare(const SunSpot &s);
00056     float distanceToZone(float spotHeading, float spotPitch, float spotRadius, float heading, float pitch);
00057 };
00058 
00059 } // end of namespace Myst3
00060 
00061 #endif


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