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bonesmesh.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "engines/stark/resources/bonesmesh.h"
00024 
00025 #include "engines/stark/model/animhandler.h"
00026 #include "engines/stark/model/model.h"
00027 #include "engines/stark/services/archiveloader.h"
00028 #include "engines/stark/services/services.h"
00029 #include "engines/stark/formats/xrc.h"
00030 
00031 namespace Stark {
00032 namespace Resources {
00033 
00034 BonesMesh::~BonesMesh() {
00035     delete _model;
00036 }
00037 
00038 BonesMesh::BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name) :
00039         Object(parent, subType, index, name),
00040         _model(nullptr) {
00041     _type = TYPE;
00042 }
00043 
00044 void BonesMesh::readData(Formats::XRCReadStream *stream) {
00045     _filename = stream->readString();
00046     _archiveName = stream->getArchiveName();
00047 }
00048 
00049 void BonesMesh::onPostRead() {
00050     ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
00051 
00052     _model = new Model();
00053     _model->readFromStream(stream);
00054 
00055     delete stream;
00056 }
00057 
00058 Model *BonesMesh::getModel() {
00059     return _model;
00060 }
00061 
00062 void BonesMesh::printData() {
00063     debug("filename: %s", _filename.c_str());
00064 }
00065 
00066 } // End of namespace Resources
00067 } // End of namespace Stark


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