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class Math::Matrix< 3, 3 >
Definition at line 33 of file matrix3.h.
Constructor & Destructor Documentation
Member Function Documentation
Builds a matrix that maps the given local space forward direction vector to point towards the given target direction, and the given local up direction towards the given target world up direction.
Generates a lookat matrix.
|modelForward ||The forward direction in the local space of the object. |
|targetDirection ||The desired world space direction the object should look at. |
|modelUp ||The up direction in the local space of the object. This vector must be perpendicular to the vector localForward. |
|worldUp ||The global up direction of the scene in world space. The worldUp and targetDirection vectors cannot be collinear, but they do not need to be perpendicular either. All the parameters MUST be normalized.|
For reference, see http://clb.demon.fi/MathGeoLib/docs/float3x3_LookAt.php
Definition at line 51 of file matrix3.cpp.
The documentation for this class was generated from the following files: