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iris.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_IRIS_H
00024 #define GRIM_IRIS_H
00025 
00026 namespace Grim {
00027 
00028 class SaveGame;
00029 
00030 class Iris {
00031 public:
00032     enum Direction {
00033         Open = 0,
00034         Close = 1
00035     };
00036 
00037     Iris();
00038     ~Iris();
00039 
00040     void play(Direction dir, int x, int y, int length);
00041     void draw();
00042     void update(int frameTime);
00043 
00044     void saveState(SaveGame *state) const;
00045     void restoreState(SaveGame *state);
00046 
00047 private:
00048     bool _playing;
00049     Direction _direction;
00050     int _x1;
00051     int _y1;
00052     int _x2;
00053     int _y2;
00054     int _targetX;
00055     int _targetY;
00056     int _length;
00057     int _currTime;
00058 };
00059 
00060 } // end of namespace Grim
00061 
00062 #endif


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