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button.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_UI_BUTTON_H
00024 #define STARK_UI_BUTTON_H
00025 
00026 #include "engines/stark/services/staticprovider.h"
00027 
00028 #include "common/scummsys.h"
00029 #include "common/rect.h"
00030 #include "common/str.h"
00031 
00032 namespace Stark {
00033 
00034 class VisualExplodingImage;
00035 class VisualFlashingImage;
00036 class VisualImageXMG;
00037 class VisualText;
00038 
00039 namespace Resources {
00040 class Anim;
00041 }
00042 
00043 class Button {
00044 public:
00045     enum HintAlign { kAlignLeft, kAlignRight };
00046 
00047     Button(const Common::String &text, StaticProvider::UIElement stockElement, const Common::Point &pos, HintAlign align, const Common::Point &hintPos);
00048     ~Button();
00049 
00050     void setPosition(const Common::Point &pos) { _position = pos; }
00051     void setUIElement(const StaticProvider::UIElement &stockElement) { _stockElement = stockElement; }
00052 
00054     void showButtonHint();
00055     void render();
00056     bool containsPoint(const Common::Point &point);
00057 
00059     void resetHintVisual();
00060 
00062     void goToAnimStatement(int animScriptItemIndex);
00063 
00065     void startImageExplosion(VisualImageXMG *image);
00066 
00068     void stopImageExplosion();
00069 
00071     void startImageFlashing(VisualImageXMG *image);
00072 
00074     void stopImageFlashing();
00075 
00076 private:
00077     StaticProvider::UIElement _stockElement;
00078     Common::Point _position;
00079     Common::Point _hintPosition;
00080     Common::String _text;
00081     VisualText *_mouseText;
00082     VisualExplodingImage *_explodingImageAnimation;
00083     VisualFlashingImage *_flashingImageAnimation;
00084     const HintAlign _align;
00085     bool _renderHint;
00086 };
00087 
00088 } // End of namespace Stark
00089 
00090 #endif // STARK_UI_BUTTON_H


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