00001 /* ScummVM - Graphic Adventure Engine00002 *00003 * ScummVM is the legal property of its developers, whose names00004 * are too numerous to list here. Please refer to the COPYRIGHT00005 * file distributed with this source distribution.00006 *00007 * This program is free software; you can redistribute it and/or00008 * modify it under the terms of the GNU General Public License00009 * as published by the Free Software Foundation; either version 200010 * of the License, or (at your option) any later version.00011 *00012 * This program is distributed in the hope that it will be useful,00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the00015 * GNU General Public License for more details.00016 *00017 * You should have received a copy of the GNU General Public License00018 * along with this program; if not, write to the Free Software00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.00020 *00021 */00022
00023 // Based on code by omergilad.00024
00025 #include "gui/animation/RepeatAnimationWrapper.h"00026
00027 namespace GUI {
00028
00029voidRepeatAnimationWrapper::update(Drawable* drawable, long currentTime) {
00030 // Update wrapped animation00031 _animation->update(drawable, currentTime);
00032
00033 // If the animation is finished, increase the repeat count and restart it if needed00034 if (_animation->isFinished()) {
00035 ++_repeatCount;
00036 if (_timesToRepeat > 0 && _repeatCount >= _timesToRepeat) {
00037 finishAnimation();
00038 } else {
00039 _animation->start(currentTime);
00040 }
00041 }
00042 }
00043
00044voidRepeatAnimationWrapper::start(long currentTime) {
00045 Animation::start(currentTime);
00046 _repeatCount = 0;
00047
00048 // Start wrapped animation00049 _animation->start(currentTime);
00050 }
00051
00052 } // End of namespace GUI
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