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clicktext.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "engines/stark/ui/world/clicktext.h"
00024 
00025 #include "engines/stark/services/services.h"
00026 
00027 #include "engines/stark/visual/text.h"
00028 
00029 namespace Stark {
00030 
00031 ClickText::ClickText(const Common::String &text, const Color &color) :
00032         _text(text),
00033         _color(color) {
00034     _visualPassive = new VisualText(StarkGfx);
00035     _visualPassive->setText(_text);
00036     _visualPassive->setColor(_color);
00037     _visualPassive->setFont(FontProvider::kBigFont);
00038     _visualPassive->setTargetWidth(600);
00039 
00040     _visualActive = new VisualText(StarkGfx);
00041     _visualActive->setText(_text);
00042     _visualActive->setColor(Color(0x00, 0x00, 0x00));
00043     _visualActive->setBackgroundColor(_color);
00044     _visualActive->setFont(FontProvider::kBigFont);
00045     _visualActive->setTargetWidth(600);
00046 
00047     _curVisual = _visualPassive;
00048     _bbox = _curVisual->getRect();
00049 }
00050 
00051 ClickText::~ClickText() {
00052     delete _visualActive;
00053     delete _visualPassive;
00054 }
00055 
00056 void ClickText::render() {
00057     _curVisual->render(_position);
00058 }
00059 
00060 bool ClickText::containsPoint(const Common::Point &point) const {
00061     Common::Rect r = _bbox;
00062     r.translate(_position.x, _position.y);
00063     return r.contains(point);
00064 }
00065 
00066 } // End of namespace Stark


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