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Grim::Head Member List

This is the complete list of members for Grim::Head, including all inherited members.
_joint1Grim::Head [private]
_joint1NodeGrim::Head [private]
_joint2Grim::Head [private]
_joint2NodeGrim::Head [private]
_joint3Grim::Head [private]
_joint3NodeGrim::Head [private]
_maxPitchGrim::Head [private]
_maxRollGrim::Head [private]
_maxYawGrim::Head [private]
getJoint1() const Grim::Head [inline]
getJoint2() const Grim::Head [inline]
getJoint3() const Grim::Head [inline]
Head()Grim::Head
loadJoints(ModelNode *nodes)Grim::Head [virtual]
lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix)Grim::Head [virtual]
restoreState(SaveGame *state)Grim::Head [virtual]
saveState(SaveGame *state) const Grim::Head [virtual]
setJoints(int joint1, int joint2, int joint3)Grim::Head
setMaxAngles(float maxPitch, float maxYaw, float maxRoll)Grim::Head
~BaseHead()Grim::BaseHead [inline, virtual]


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