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sdl-graphics.h

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00001 /* ScummVM - Graphic Adventure Engine
00002  *
00003  * ScummVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
00024 #define BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
00025 
00026 #include "backends/graphics/graphics.h"
00027 #include "backends/platform/sdl/sdl-window.h"
00028 
00029 #include "common/rect.h"
00030 
00031 class SdlEventSource;
00032 
00038 class SdlGraphicsManager : virtual public GraphicsManager {
00039 public:
00040     SdlGraphicsManager(SdlEventSource *source, SdlWindow *window);
00041     virtual ~SdlGraphicsManager();
00042 
00048     virtual void activateManager();
00049 
00054     virtual void deactivateManager();
00055 
00062     virtual void notifyVideoExpose() = 0;
00063 
00077     virtual void notifyResize(const uint width, const uint height) {}
00078 
00085     virtual void transformMouseCoordinates(Common::Point &point) = 0;
00086 
00100     virtual bool notifyMousePosition(Common::Point mouse) = 0;
00101 
00106     struct State {
00107         int screenWidth, screenHeight;
00108         bool aspectRatio;
00109         bool fullscreen;
00110         bool cursorPalette;
00111 
00112 #ifdef USE_RGB_COLOR
00113         Graphics::PixelFormat pixelFormat;
00114 #endif
00115     };
00116 
00120     State getState() const;
00121 
00125     bool setState(const State &state);
00126 
00130     SdlWindow *getWindow() const { return _window; }
00131 
00132 protected:
00133     SdlEventSource *_eventSource;
00134     SdlWindow *_window;
00135 };
00136 
00137 #endif


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