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ICB::_game_script Class Reference

#include <game_script.h>

List of all members.

Public Member Functions

void Restart_game_script ()
bool8 Init_game_script ()
void Run_to_bookmark (const char *name)
void Process_game_script ()
void Fetch_next_param (char *p)
bool8 Running_from_gamescript ()
void Fetch_next_line ()

Public Attributes

bool8 running_from_game_script
uint8buf
char cluster [ENGINE_STRING_LEN]
char fname [ENGINE_STRING_LEN]
uint32 fn_hash
uint32 cluster_hash
uint32 pc

Detailed Description

Definition at line 35 of file game_script.h.


Member Function Documentation

void ICB::_game_script::Fetch_next_line (  ) 

Definition at line 334 of file game_script.cpp.

void ICB::_game_script::Fetch_next_param ( char *  p  ) 

Definition at line 322 of file game_script.cpp.

bool8 ICB::_game_script::Init_game_script (  ) 

Definition at line 53 of file game_script.cpp.

void ICB::_game_script::Process_game_script (  ) 

Definition at line 141 of file game_script.cpp.

void ICB::_game_script::Restart_game_script (  ) 

Definition at line 46 of file game_script.cpp.

void ICB::_game_script::Run_to_bookmark ( const char *  name  ) 

Definition at line 90 of file game_script.cpp.

bool8 ICB::_game_script::Running_from_gamescript (  ) 

Definition at line 51 of file game_script.cpp.


Member Data Documentation

Definition at line 40 of file game_script.h.

char ICB::_game_script::cluster[ENGINE_STRING_LEN]

Definition at line 41 of file game_script.h.

Definition at line 43 of file game_script.h.

char ICB::_game_script::fname[ENGINE_STRING_LEN]

Definition at line 42 of file game_script.h.

Definition at line 46 of file game_script.h.


The documentation for this class was generated from the following files:


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