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lvm.h File Reference

#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lobject.h"
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Go to the source code of this file.

Namespaces

namespace  Grim

Defines

#define tonumber(o)   ((ttype(o) != LUA_T_NUMBER) && (luaV_tonumber(o) != 0))
#define tostring(o)   ((ttype(o) != LUA_T_STRING) && (luaV_tostring(o) != 0))

Functions

void Grim::luaV_pack (StkId firstel, int32 nvararg, TObject *tab)
int32 Grim::luaV_tonumber (TObject *obj)
int32 Grim::luaV_tostring (TObject *obj)
void Grim::luaV_gettable ()
void Grim::luaV_settable (TObject *t, int32 mode)
void Grim::luaV_getglobal (TaggedString *ts)
void Grim::luaV_setglobal (TaggedString *ts)
void Grim::luaV_closure (int32 nelems)

Define Documentation

#define tonumber (   o  )     ((ttype(o) != LUA_T_NUMBER) && (luaV_tonumber(o) != 0))

Definition at line 15 of file lvm.h.

#define tostring (   o  )     ((ttype(o) != LUA_T_STRING) && (luaV_tostring(o) != 0))

Definition at line 16 of file lvm.h.



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