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ray.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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00021  */
00022 
00023 #ifndef MATH_RAY_H
00024 #define MATH_RAY_H
00025 
00026 #include "math/aabb.h"
00027 #include "math/matrix4.h"
00028 #include "math/quat.h"
00029 #include "math/vector3d.h"
00030 
00031 namespace Math {
00032 
00036 class Ray {
00037 public:
00038     Ray();
00039     Ray(const Vector3d &origin, const Vector3d &direction);
00040 
00041     Vector3d& getOrigin() { return _origin; }
00042     Vector3d getOrigin() const { return _origin; }
00043     Vector3d& getDirection() { return _direction; }
00044     Vector3d getDirection() const { return _direction; }
00045 
00049     void transform(const Matrix4 &matrix);
00050 
00054     void rotate(const Quaternion &rot);
00055 
00059     void translate(const Vector3d &v);
00060 
00064     bool intersectAABB(const AABB &aabb) const;
00065 
00066 private:
00067     Vector3d _origin;
00068     Vector3d _direction;
00069 };
00070 
00071 } // end of namespace Math
00072 
00073 #endif


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