Sound decoder used in engines:
- sherlock (3DO version of Serrated Scalpel).
More...
#include "common/scummsys.h"
#include "common/types.h"
#include "common/stream.h"
#include "audio/audiostream.h"
Go to the source code of this file.
Classes |
struct | Audio::audio_3DO_ADP4_PersistentSpace |
struct | Audio::audio_3DO_SDX2_PersistentSpace |
class | Audio::Audio3DO_ADP4_Stream |
class | Audio::Audio3DO_SDX2_Stream |
Namespaces |
namespace | Audio |
| Internal interfaces to the ADPCM decoders.
|
Defines |
#define | AUDIO_3DO_CACHE_SIZE 1024 |
Functions |
RewindableAudioStream * | Audio::make3DO_ADP4AudioStream (Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, uint32 *audioLengthMSecsPtr=NULL,DisposeAfterUse::Flag disposeAfterUse=DisposeAfterUse::YES, audio_3DO_ADP4_PersistentSpace *persistentSpacePtr=NULL) |
| Try to decode 3DO ADP4 data from the given seekable stream and create a SeekableAudioStream from that data.
|
RewindableAudioStream * | Audio::make3DO_SDX2AudioStream (Common::SeekableReadStream *stream, uint16 sampleRate, bool stereo, uint32 *audioLengthMSecsPtr=NULL,DisposeAfterUse::Flag disposeAfterUse=DisposeAfterUse::YES, audio_3DO_SDX2_PersistentSpace *persistentSpacePtr=NULL) |
| Try to decode 3DO SDX2 data from the given seekable stream and create a SeekableAudioStream from that data.
|
Detailed Description
Sound decoder used in engines:
- sherlock (3DO version of Serrated Scalpel).
Definition in file 3do.h.
Define Documentation
#define AUDIO_3DO_CACHE_SIZE 1024 |
Definition at line 41 of file 3do.h.