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Wintermute::AdSceneState Class Reference

#include <ad_scene_state.h>

Inheritance diagram for Wintermute::AdSceneState:
Collaboration diagram for Wintermute::AdSceneState:

List of all members.

Public Member Functions

AdNodeStategetNodeState (const char *name, bool saving)
void setFilename (const char *filename)
const char * getFilename () const
 AdSceneState (BaseGame *inGame)
 ~AdSceneState () override

Private Attributes

char * _filename
BaseArray< AdNodeState * > _nodeStates

Detailed Description

Definition at line 38 of file ad_scene_state.h.


Constructor & Destructor Documentation

Wintermute::AdSceneState::AdSceneState ( BaseGame inGame  ) 

Definition at line 40 of file ad_scene_state.cpp.

Wintermute::AdSceneState::~AdSceneState (  )  [override]

Definition at line 46 of file ad_scene_state.cpp.


Member Function Documentation

const char * Wintermute::AdSceneState::getFilename (  )  const

Definition at line 75 of file ad_scene_state.cpp.

AdNodeState * Wintermute::AdSceneState::getNodeState ( const char *  name,
bool  saving 
)

Definition at line 80 of file ad_scene_state.cpp.

void Wintermute::AdSceneState::setFilename ( const char *  filename  ) 

Definition at line 67 of file ad_scene_state.cpp.


Member Data Documentation

Definition at line 47 of file ad_scene_state.h.


The documentation for this class was generated from the following files:


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