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Grim::Costume Member List

This is the complete list of members for Grim::Costume, including all inherited members.
_choresGrim::Costume [protected]
_cmapGrim::Costume [protected]
_componentsGrim::Costume [protected]
_fnameGrim::Costume [protected]
_headGrim::Costume [protected]
_lookAtRateGrim::Costume [protected]
_matrixGrim::Costume [protected]
_numChoresGrim::Costume [protected]
_numComponentsGrim::Costume [protected]
_ownerGrim::Costume [protected]
_playingChoresGrim::Costume [protected]
_prevCostumeGrim::Costume [protected]
animate()Grim::Costume
Chore classGrim::Costume [friend]
Costume(const Common::String &filename, Actor *owner, Costume *prevCost)Grim::Costume
dereference()Grim::Object
draw()Grim::Costume [virtual]
fadeChoreIn(int chore, uint msecs)Grim::Costume
fadeChoreOut(int chore, uint msecs)Grim::Costume
getBoundingBox(int *x1, int *y1, int *x2, int *y2)Grim::Costume
getChore(const char *name)Grim::Costume
getChore(int i)Grim::Costume [inline]
getChoreId(const char *name)Grim::Costume
getCMap()Grim::Costume [inline]
getComponent(int num)Grim::Costume [inline]
getFilename() const Grim::Costume [inline]
getHeadJoint() const Grim::Costume
getId() const Grim::Object
getLookAtRate() const Grim::Costume
getMainModelComponent() const Grim::Costume [protected]
getMatrix() const Grim::Costume
getModel()Grim::Costume
getModelNodes()Grim::Costume
getNumChores() const Grim::Costume [inline]
getOwner() const Grim::Costume [inline]
getPlayingChores() const Grim::Costume [inline]
getPreviousCostume() const Grim::Costume
isChoring(const char *name, bool excludeLooping)Grim::Costume
isChoring(int num, bool excludeLooping)Grim::Costume
isChoring(bool excludeLooping)Grim::Costume
load(Common::SeekableReadStream *data)Grim::Costume [virtual]
load(TextSplitter &ts, Costume *prevCost)Grim::Costume [protected]
loadComponent(tag32 tag, Component *parent, int parentID, const char *name, Component *prevComponent)Grim::Costume [protected, virtual]
moveHead(bool entering, const Math::Vector3d &lookAt)Grim::Costume [virtual]
Object()Grim::Object
playChore(const char *name, uint msecs=0)Grim::Costume
playChore(int num, uint msecs=0)Grim::Costume [virtual]
playChoreLooping(const char *name, uint msecs=0)Grim::Costume
playChoreLooping(int num, uint msecs=0)Grim::Costume [virtual]
reference()Grim::Object
reset()Grim::Object [inline]
restoreState(SaveGame *state)Grim::Costume [virtual]
saveState(SaveGame *state) const Grim::Costume [virtual]
setChoreLastFrame(int num)Grim::Costume
setChoreLooping(int num, bool val)Grim::Costume
setColormap(const Common::String &map)Grim::Costume
setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw)Grim::Costume
setLookAtRate(float rate)Grim::Costume
setPosRotate(const Math::Vector3d &pos, const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll)Grim::Costume
stopChore(int num, uint msecs=0)Grim::Costume
stopChores(bool ignoreLoopingChores=false, int msecs=0)Grim::Costume
update(uint frameTime)Grim::Costume [virtual]
~Costume()Grim::Costume [virtual]
~Object()Grim::Object [virtual]


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