#include "common/endian.h"
#include "graphics/colormasks.h"
#include "graphics/pixelbuffer.h"
#include "image/tga.h"
#include "engines/grim/savegame.h"
#include "engines/grim/debug.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/resource.h"
#include "engines/grim/gfx_base.h"
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Define Documentation
Value:do { bit = bitstr_value & 1; \
bitstr_len--; \
bitstr_value >>= 1; \
if (bitstr_len == 0) { \
bitstr_value = READ_LE_UINT16(compressed); \
bitstr_len = 16; \
compressed += 2; \
} \
} while (0)
Definition at line 491 of file bitmap.cpp.