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biffmesh.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_FORMATS_BIFF_MESH_H
00024 #define STARK_FORMATS_BIFF_MESH_H
00025 
00026 #include "engines/stark/model/model.h"
00027 
00028 #include "common/array.h"
00029 
00030 #include "math/matrix4.h"
00031 #include "math/vector3d.h"
00032 
00033 namespace Stark {
00034 
00035 class ArchiveReadStream;
00036 
00037 namespace Formats {
00038 
00039 class BiffObject;
00040 class BiffMesh;
00041 
00047 class BiffMeshReader {
00048 public:
00050     static BiffMesh *read(ArchiveReadStream *stream);
00051 
00052 private:
00053     static BiffObject *biffObjectBuilder(uint32 type);
00054 
00055 };
00056 
00060 class BiffMesh {
00061 public:
00062     struct Vertex {
00063         Math::Vector3d position;
00064         Math::Vector3d normal;
00065         Math::Vector3d texturePosition;
00066     };
00067 
00068     BiffMesh(const Common::Array<Vertex> &vertices, const Common::Array<Face> &faces, const Common::Array<Material> &materials);
00069 
00070     const Common::Array<Vertex> &getVertices() const;
00071     const Common::Array<Face> &getFaces() const;
00072     const Common::Array<Material> &getMaterials() const;
00073     Math::Matrix4 getTransform() const;
00074 
00075     void setTransform(const Math::Matrix4 &transform);
00076 
00077 private:
00078     Common::Array<Vertex> _vertices;
00079     Common::Array<Face> _faces;
00080     Common::Array<Material> _materials;
00081 
00082     Math::Matrix4 _transform;
00083 };
00084 
00085 } // End of namespace Formats
00086 } // End of namespace Stark
00087 
00088 #endif // STARK_FORMATS_BIFF_MESH_H


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