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lundump.h

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00001 /*
00002 ** load pre-compiled Lua chunks
00003 ** See Copyright Notice in lua.h
00004 */
00005 
00006 #ifndef GRIM_LUNDUMP_H
00007 #define GRIM_LUNDUMP_H
00008 
00009 #include "engines/grim/lua/lobject.h"
00010 #include "engines/grim/lua/lzio.h"
00011 
00012 namespace Grim {
00013 
00014 #define ID_CHUNK        27              // ESC
00015 #define ID_FUNCTION     '#'
00016 #define ID_END          '$'
00017 #define ID_NUM          'N'
00018 #define ID_STR          'S'
00019 #define ID_FUN          'F'
00020 #define SIGNATURE       "Lua"
00021 #define VERSION         0x31        // last format change was in 3.1
00022 #define TEST_FLOAT      0.123456789e-23 // a float for testing representation
00023 
00024 #define IsMain(f)           (f->lineDefined == 0)
00025 
00026 TProtoFunc* luaU_undump1(ZIO* Z);      // load one chunk
00027 
00028 } // end of namespace Grim
00029 
00030 #endif
00031 
00032 


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