00001 /* ResidualVM - A 3D game interpreter00002 *00003 * ResidualVM is the legal property of its developers, whose names00004 * are too numerous to list here. Please refer to the AUTHORS00005 * file distributed with this source distribution.00006 *00007 * This program is free software; you can redistribute it and/or00008 * modify it under the terms of the GNU General Public License00009 * as published by the Free Software Foundation; either version 200010 * of the License, or (at your option) any later version.00011 *00012 * This program is distributed in the hope that it will be useful,00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the00015 * GNU General Public License for more details.00016 *00017 * You should have received a copy of the GNU General Public License00018 * along with this program; if not, write to the Free Software00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.00020 *00021 */00022
00023 #ifndef STARK_UI_WINDOW_H00024 #define STARK_UI_WINDOW_H00025
00026 #include "common/array.h"00027 #include "common/rect.h"00028
00029 namespace Graphics {
00030 struct Surface;
00031 }
00032
00033 namespace Stark {
00034
00035 class Cursor;
00036
00037 namespace Gfx {
00038 class Driver;
00039 }
00040
00041 namespace Resources {
00042 typedefCommon::Array<uint32> ActionArray;
00043 }
00044
00055class Window {
00056 public:
00057 Window(Gfx::Driver *gfx, Cursor *cursor);
00058 virtual~Window();
00059
00061 voidhandleMouseMove();
00062
00064 voidhandleClick();
00065
00067 voidhandleRightClick();
00068
00070 voidhandleDoubleClick();
00071
00073 voidhandleGameLoop();
00074
00076 voidrender();
00077
00079 boolisMouseInside() const;
00080
00082 boolisVisible() const;
00083
00085 Graphics::Surface *getScreenshot() const;
00086
00087 protected:
00088virtualvoidonMouseMove(constCommon::Point &pos) {}
00089virtualvoidonClick(constCommon::Point &pos) {}
00090virtualvoidonRightClick(constCommon::Point &pos) {}
00091virtualvoidonDoubleClick(constCommon::Point &pos) {}
00092virtualvoidonGameLoop() {};
00093 virtualvoidonRender() = 0;
00094
00095 Common::PointgetRelativeMousePosition() const;
00096
00097Gfx::Driver *_gfx;
00098Cursor *_cursor;
00099
00100Common::Rect_position;
00101bool_visible;
00102 };
00103
00104 } // End of namespace Stark00105
00106 #endif // STARK_UI_WINDOW_H
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