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inventorywindow.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_UI_INVENTORY_WINDOW_H
00024 #define STARK_UI_INVENTORY_WINDOW_H
00025 
00026 #include "engines/stark/gfx/renderentry.h"
00027 
00028 #include "engines/stark/ui/window.h"
00029 
00030 #include "common/scummsys.h"
00031 #include "common/rect.h"
00032 #include "common/array.h"
00033 
00034 namespace Stark {
00035 
00036 class ActionMenu;
00037 
00038 namespace Resources {
00039 class Anim;
00040 }
00041 
00042 class InventoryWindow : public Window {
00043 public:
00044     InventoryWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu);
00045     ~InventoryWindow() override {}
00046 
00047     void open();
00048     void close();
00049 
00050     void setSelectedInventoryItem(int16 selectedInventoryItem);
00051     int16 getSelectedInventoryItem() const;
00052 
00054     void reset();
00055 
00057     void scrollDown();
00058     void scrollUp();
00059 
00060 protected:
00061     void onMouseMove(const Common::Point &pos) override;
00062     void onClick(const Common::Point &pos) override;
00063     void onRightClick(const Common::Point &pos) override;
00064     void onGameLoop() override;
00065     void onRender() override;
00066 
00067     void checkObjectAtPos(Common::Point pos, Resources::ItemVisual **item, int16 selectedInventoryItem, int16 &singlePossibleAction);
00068     Common::Rect getSlotRect(uint32 slot) const;
00069     Common::Rect getItemRect(uint32 slot, VisualImageXMG *image) const;
00070     bool isSlotVisible(uint32 slot) const;
00071     bool canScrollUp() const;
00072     bool canScrollDown() const;
00073     void drawScrollArrows() const;
00074 
00075 private:
00076     ActionMenu *_actionMenu;
00077 
00078     VisualImageXMG *_backgroundTexture;
00079     Common::Rect _backgroundRect;
00080 
00081     VisualImageXMG *_scrollUpArrowImage;
00082     VisualImageXMG *_scrollDownArrowImage;
00083     Common::Rect _scrollUpArrowRect;
00084     Common::Rect _scrollDownArrowRect;
00085 
00086     uint32 _firstVisibleSlot;
00087     static const uint32 _visibleSlotsCount = 15;
00088 
00089     Gfx::RenderEntryArray _renderEntries;
00090     int16 _selectedInventoryItem;
00091 
00092     int32 _autoCloseTimeRemaining;
00093 };
00094 
00095 } // End of namespace Stark
00096 
00097 #endif // STARK_UI_INVENTORY_WINDOW_H


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