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Myst3::Database Member List

This is the complete list of members for Myst3::Database, including all inherited members.
_agesMyst3::Database [private, static]
_ambientCuesMyst3::Database [private]
_datFileMyst3::Database [private]
_languageMyst3::Database [private]
_localizationTypeMyst3::Database [private]
_nodeInitScriptMyst3::Database [private]
_platformMyst3::Database [private]
_roomNodesCacheMyst3::Database [private]
_roomScriptsIndexMyst3::Database [private]
_roomScriptsStartOffsetMyst3::Database [private]
_roomZipBitIndexMyst3::Database [private]
_soundIdMaxMyst3::Database [private]
_soundIdMinMyst3::Database [private]
_soundNamesMyst3::Database [private]
areRoomsScriptsEqual(uint32 roomID1, uint32 ageID1, uint32 roomID2, uint32 ageID2, ScriptType scriptType)Myst3::Database
cacheRoom(uint32 roomID, uint32 ageID)Myst3::Database
Database(const Common::Platform platform, const Common::Language language, const uint32 localizationType)Myst3::Database
findRoomData(uint32 roomID, uint32 ageID) const Myst3::Database [private]
getAgeLabelId(uint32 ageID)Myst3::Database
getAmbientCue(uint16 id)Myst3::Database
getGameLanguageCode() const Myst3::Database
getNodeData(uint16 nodeID, uint32 roomID, uint32 ageID)Myst3::Database
getNodeInitScript()Myst3::Database [inline]
getNodeZipBitIndex(uint16 nodeID, uint32 roomID, uint32 ageID)Myst3::Database
getRoomKey(const char *name)Myst3::Database
getRoomName(uint32 roomID, uint32 ageID) const Myst3::Database
getRoomNodes(uint32 roomID, uint32 ageID) const Myst3::Database [private]
getRoomScriptStream(const char *room, ScriptType scriptType) const Myst3::Database [private]
getSoundIdMax() const Myst3::Database [inline]
getSoundIdMin() const Myst3::Database [inline]
getSoundName(uint32 id)Myst3::Database
initializeZipBitIndexTable()Myst3::Database [private]
isCommonRoom(uint32 roomID, uint32 ageID) const Myst3::Database
kDatVersionMyst3::Database [private, static]
listRoomNodes(uint32 roomID, uint32 ageID)Myst3::Database
loadAmbientCues(Common::ReadStream *s)Myst3::Database [private]
NodesCache typedefMyst3::Database [private]
patchLanguageMenu()Myst3::Database [private]
patchNodeScripts(const RoomData *room, Common::Array< NodePtr > &nodes) const Myst3::Database [private]
preloadCommonRooms()Myst3::Database [private]
readRoomScripts(const RoomData *room) const Myst3::Database [private]
readScriptIndex(Common::SeekableReadStream *stream, bool load)Myst3::Database [private]
readSoundNames(Common::SeekableReadStream *stream, bool load)Myst3::Database [private]
~Database()Myst3::Database


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