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ltable.h

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00001 /*
00002 ** Lua tables (hash)
00003 ** See Copyright Notice in lua.h
00004 */
00005 
00006 #ifndef GRIM_LTABLE_H
00007 #define GRIM_LTABLE_H
00008 
00009 #include "engines/grim/lua/lobject.h"
00010 
00011 namespace Grim {
00012 
00013 #define node(t, i)  (&(t)->node[i])
00014 #define ref(n)      (&(n)->ref)
00015 #define val(n)      (&(n)->val)
00016 #define nhash(t)    ((t)->nhash)
00017 
00018 Hash *luaH_new(int32 nhash);
00019 void luaH_free(Hash *frees);
00020 TObject *luaH_get(Hash *t, TObject *r);
00021 TObject *luaH_set(Hash *t, TObject *r);
00022 Node *luaH_next(TObject *o, TObject *r);
00023 Node *hashnodecreate(int32 nhash);
00024 int32 present(Hash *t, TObject *key);
00025 
00026 } // end of namespace Grim
00027 
00028 #endif


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