00001 /* ResidualVM - A 3D game interpreter00002 *00003 * ResidualVM is the legal property of its developers, whose names00004 * are too numerous to list here. Please refer to the COPYRIGHT00005 * file distributed with this source distribution.00006 *00007 * This program is free software; you can redistribute it and/or00008 * modify it under the terms of the GNU General Public License00009 * as published by the Free Software Foundation; either version 200010 * of the License, or (at your option) any later version.00011 *00012 * This program is distributed in the hope that it will be useful,00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the00015 * GNU General Public License for more details.00016 *00017 * You should have received a copy of the GNU General Public License00018 * along with this program; if not, write to the Free Software00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.00020 *00021 */00022
00023 #ifndef GRIM_EMI_LUACODE_COMPONENT_H00024 #define GRIM_EMI_LUACODE_COMPONENT_H00025
00026 #include "engines/grim/costume/component.h"00027 #include "engines/grim/lua/lua.h"00028
00029 namespace Grim {
00030
00031class EMILuaCodeComponent : publicComponent {
00032 public:
00033 EMILuaCodeComponent(Component *parent, int parentID, constchar *name, Component *prevComponent, tag32 tag);
00034 ~EMILuaCodeComponent();
00035 voidinit() override;
00036 intupdate(uinttime) override;
00037 voidreset() override;
00038 voiddraw() override;
00039 voidsetKey(intval) override;
00040 private:
00041 };
00042
00043 } // end of namespace Grim00044
00045 #endif
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