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Wintermute::AdTalkDef Class Reference

#include <ad_talk_def.h>

Inheritance diagram for Wintermute::AdTalkDef:
Collaboration diagram for Wintermute::AdTalkDef:

List of all members.

Public Member Functions

BaseSpritegetDefaultSprite (TDirection Dir)
bool loadDefaultSprite ()
 AdTalkDef (BaseGame *inGame)
 ~AdTalkDef () override
bool loadFile (const char *filename)
bool loadBuffer (char *buffer, bool complete=true)
bool saveAsText (BaseDynamicBuffer *buffer, int indent=0) override

Public Attributes

char * _defaultSpriteSetFilename
AdSpriteSet_defaultSpriteSet
BaseArray< AdTalkNode * > _nodes
char * _defaultSpriteFilename
BaseSprite_defaultSprite

Detailed Description

Definition at line 38 of file ad_talk_def.h.


Constructor & Destructor Documentation

Wintermute::AdTalkDef::AdTalkDef ( BaseGame inGame  ) 

Definition at line 44 of file ad_talk_def.cpp.

Wintermute::AdTalkDef::~AdTalkDef (  )  [override]

Definition at line 54 of file ad_talk_def.cpp.


Member Function Documentation

BaseSprite * Wintermute::AdTalkDef::getDefaultSprite ( TDirection  Dir  ) 

Definition at line 277 of file ad_talk_def.cpp.

TOKEN_DEF_START TOKEN_DEF_END bool Wintermute::AdTalkDef::loadBuffer ( char *  buffer,
bool  complete = true 
)

Definition at line 104 of file ad_talk_def.cpp.

bool Wintermute::AdTalkDef::loadDefaultSprite (  ) 

Definition at line 251 of file ad_talk_def.cpp.

bool Wintermute::AdTalkDef::loadFile ( const char *  filename  ) 

Definition at line 73 of file ad_talk_def.cpp.

bool Wintermute::AdTalkDef::saveAsText ( BaseDynamicBuffer buffer,
int  indent = 0 
) [override, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 226 of file ad_talk_def.cpp.


Member Data Documentation


The documentation for this class was generated from the following files:


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