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color.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
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00005  * file distributed with this source distribution.
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00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
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00022 
00023 #include "engines/grim/color.h"
00024 
00025 namespace Grim {
00026 
00027 Color::Color() {
00028     _vals[0] = _vals[1] = _vals[2] = 0;
00029 }
00030 
00031 Color::Color(byte r, byte g, byte b) {
00032     _vals[0] = r;
00033     _vals[1] = g;
00034     _vals[2] = b;
00035 }
00036 
00037 Color::Color(const Color &c) {
00038     _vals[0] = c._vals[0];
00039     _vals[1] = c._vals[1];
00040     _vals[2] = c._vals[2];
00041 }
00042 
00043 Color::Color(uint32 c) {
00044     _vals[0] = (c >> 16) & 0xFF;
00045     _vals[1] = (c >> 8) & 0xFF;
00046     _vals[2] = c & 0xFF;
00047 }
00048 
00049 uint32 Color::toEncodedValue() {
00050     return (_vals[0] << 16) |
00051            (_vals[1] << 8) |
00052            _vals[2];
00053 }
00054 
00055 Color &Color::operator =(const Color &c) {
00056     _vals[0] = c._vals[0];
00057     _vals[1] = c._vals[1];
00058     _vals[2] = c._vals[2];
00059     return *this;
00060 }
00061 
00062 Color &Color::operator =(const Color *c) {
00063     _vals[0] = c->_vals[0];
00064     _vals[1] = c->_vals[1];
00065     _vals[2] = c->_vals[2];
00066     return *this;
00067 }
00068 
00069 } // end of namespace Grim
00070 


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