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Wintermute::BaseTransitionMgr Class Reference

#include <base_transition_manager.h>

Inheritance diagram for Wintermute::BaseTransitionMgr:
Collaboration diagram for Wintermute::BaseTransitionMgr:

List of all members.

Public Member Functions

bool update ()
bool start (TTransitionType type, bool nonInteractive=false)
bool isReady () const
 BaseTransitionMgr (BaseGame *inGame)
 ~BaseTransitionMgr () override

Public Attributes

bool _started
uint32 _lastTime
bool _origInteractive
bool _preserveInteractive
TTransMgrState _state
TTransitionType _type

Detailed Description

Definition at line 36 of file base_transition_manager.h.


Constructor & Destructor Documentation

Wintermute::BaseTransitionMgr::BaseTransitionMgr ( BaseGame inGame  ) 

Definition at line 37 of file base_transition_manager.cpp.

Wintermute::BaseTransitionMgr::~BaseTransitionMgr (  )  [override]

Definition at line 49 of file base_transition_manager.cpp.


Member Function Documentation

bool Wintermute::BaseTransitionMgr::isReady (  )  const

Definition at line 55 of file base_transition_manager.cpp.

bool Wintermute::BaseTransitionMgr::start ( TTransitionType  type,
bool  nonInteractive = false 
)

Definition at line 61 of file base_transition_manager.cpp.

bool Wintermute::BaseTransitionMgr::update (  ) 

Definition at line 88 of file base_transition_manager.cpp.


Member Data Documentation


The documentation for this class was generated from the following files:


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