ResidualVM logo ResidualVM website - Forums - Contact us BuildBot - Doxygen - Wiki curved edge

gamewindow.h

Go to the documentation of this file.
00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_UI_GAME_WINDOW_H
00024 #define STARK_UI_GAME_WINDOW_H
00025 
00026 #include "engines/stark/gfx/faderenderer.h"
00027 #include "engines/stark/gfx/renderentry.h"
00028 
00029 #include "engines/stark/ui/window.h"
00030 
00031 #include "common/scummsys.h"
00032 #include "common/rect.h"
00033 #include "common/array.h"
00034 
00035 namespace Stark {
00036 
00037 class ActionMenu;
00038 class InventoryWindow;
00039 
00040 class GameWindow : public Window {
00041 public:
00042     GameWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu, InventoryWindow *inventory);
00043     virtual ~GameWindow();
00044 
00046     void reset();
00047 
00049     void onScreenChanged();
00050 
00052     void toggleExitDisplay() { _displayExit = !_displayExit; }
00053 
00054 protected:
00055     void onMouseMove(const Common::Point &pos) override;
00056     void onClick(const Common::Point &pos) override;
00057     void onRightClick(const Common::Point &pos) override;
00058     void onDoubleClick(const Common::Point &pos) override;
00059     void onRender() override;
00060 
00061     void checkObjectAtPos(const Common::Point &pos, int16 selectedInventoryItem, int16 &singlePossibleAction, bool &isDefaultAction);
00062 
00063     ActionMenu *_actionMenu;
00064     InventoryWindow *_inventory;
00065 
00066     Gfx::RenderEntryArray _renderEntries;
00067     Resources::ItemVisual *_objectUnderCursor;
00068     Common::Point _objectRelativePosition;
00069 
00070     Gfx::FadeRenderer *_fadeRenderer;
00071 
00072     VisualImageXMG *_exitArrow, *_exitArrowLeft, *_exitArrowRight;
00073     int _exitLeftBoundary, _exitRightBoundary;
00074 
00075     bool _displayExit;
00076 };
00077 
00078 } // End of namespace Stark
00079 
00080 #endif // STARK_UI_GAME_WINDOW_H


Generated on Sat May 25 2019 05:00:45 for ResidualVM by doxygen 1.7.1
curved edge   curved edge