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Stark::Resources::Location Member List

This is the complete list of members for Stark::Resources::Location, including all inherited members.
_canScrollStark::Resources::Location [private]
_characterItemMapStark::Resources::Location [private]
_childrenStark::Resources::Object [protected]
_currentLayerStark::Resources::Location [private]
_fadeDurationStark::Resources::Location [private]
_fadeOutStark::Resources::Location [private]
_fadePositionStark::Resources::Location [private]
_floatAmplitudeStark::Resources::Location [private]
_floatPeriodMsStark::Resources::Location [private]
_floatPositionStark::Resources::Location [private]
_hasActiveScrollStark::Resources::Location [private]
_idleActionWaitMsStark::Resources::Location [private]
_indexStark::Resources::Object [protected]
_layersStark::Resources::Location [private]
_maxScrollStark::Resources::Location [private]
_modelItemsStark::Resources::Location [private]
_nameStark::Resources::Object [protected]
_parentStark::Resources::Object [protected]
_rumbleDurationRemainingStark::Resources::Location [private]
_scrollStark::Resources::Location [private]
_scrollFollowCharacterStark::Resources::Location [private]
_subTypeStark::Resources::Object [protected]
_swayAmplitudeStark::Resources::Location [private]
_swayAngleStark::Resources::Location [private]
_swayOffsetStark::Resources::Location [private]
_swayPeriodMsStark::Resources::Location [private]
_swayPositionStark::Resources::Location [private]
_typeStark::Resources::Object [protected]
addChild(Object *child)Stark::Resources::Object
cast(Object *resource)Stark::Resources::Object [static]
CharacterMap typedefStark::Resources::Location [private]
fadeInInit(int32 fadeDuration)Stark::Resources::Location
fadeOutInit(int32 fadeDuration)Stark::Resources::Location
findChild(bool mustBeUnique=true) const Stark::Resources::Object
findChildWithIndex(Type type, uint16 index, int subType=-1) const Stark::Resources::Object
findChildWithIndex(uint16 index, int subType=-1) const Stark::Resources::Object
findChildWithName(Type type, const Common::String &name, int subType=-1) const Stark::Resources::Object
findChildWithName(const Common::String &name, int subType=-1) const Stark::Resources::Object
findChildWithOrder(Type type, uint16 order, int subType=-1) const Stark::Resources::Object
findChildWithOrder(uint16 order, int subType=-1) const Stark::Resources::Object
findChildWithSubtype(int subType, bool mustBeUnique=true) const Stark::Resources::Object
findParent()Stark::Resources::Object
findStockSound(uint32 stockSoundType) const Stark::Resources::Location
findStockSound(const Object *parent, uint32 stockSoundType) const Stark::Resources::Location [private]
floatScene(int32 periodMs, float amplitude, float offset)Stark::Resources::Location
getCharacterItem(int32 character) const Stark::Resources::Location
getCharacterScrollPosition(ModelItem *item)Stark::Resources::Location [private]
getIndex() const Stark::Resources::Object [inline]
getIndexAsString() const Stark::Resources::Object [inline]
getLayerByName(const Common::String &name)Stark::Resources::Location
getName() const Stark::Resources::Object [inline]
getRenderEntryByName(const Common::String &name)Stark::Resources::Location
getScrollPointFromCoordinate(uint32 coordinate) const Stark::Resources::Location [private]
getScrollPosition() const Stark::Resources::Location
getScrollStep()Stark::Resources::Location [private]
getScrollStepFollow()Stark::Resources::Location [private]
getSubType() const Stark::Resources::Object [inline]
getType() const Stark::Resources::Object [inline]
goToLayer(Layer *layer)Stark::Resources::Location
has3DLayer()Stark::Resources::Location
initScroll(const Common::Point &maxScroll)Stark::Resources::Location
listChildren(int subType=-1) const Stark::Resources::Object
listChildrenRecursive(int subType=-1)Stark::Resources::Object
listExitPositions()Stark::Resources::Location
listLayers()Stark::Resources::Location [inline]
listLightEntries()Stark::Resources::Location
listModelItems() const Stark::Resources::Location
listRenderEntries()Stark::Resources::Location
Location(Object *parent, byte subType, uint16 index, const Common::String &name)Stark::Resources::Location
Object(Object *parent, byte subType, uint16 index, const Common::String &name)Stark::Resources::Object [protected]
onAllLoaded() overrideStark::Resources::Location [virtual]
onEnginePause(bool pause)Stark::Resources::Object [virtual]
onEnterLocation() overrideStark::Resources::Location [virtual]
onExitLocation()Stark::Resources::Object [virtual]
onGameLoop() overrideStark::Resources::Location [virtual]
onPostRead()Stark::Resources::Object [virtual]
onPreDestroy()Stark::Resources::Object [virtual]
print(uint depth=0)Stark::Resources::Object [virtual]
printData() overrideStark::Resources::Location [protected, virtual]
printDescription(uint depth) const Stark::Resources::Object [protected]
printWithDepth(uint depth, const Common::String &string) const Stark::Resources::Object [protected]
readData(Formats::XRCReadStream *stream)Stark::Resources::Object [virtual]
registerCharacterItem(int32 character, ItemVisual *item)Stark::Resources::Location
resetAnimationBlending()Stark::Resources::Location
saveLoad(ResourceSerializer *serializer)Stark::Resources::Object [virtual]
saveLoadCurrent(ResourceSerializer *serializer) overrideStark::Resources::Location [virtual]
scrollToCharacter(ModelItem *item)Stark::Resources::Location [private]
scrollToCharacterImmediate()Stark::Resources::Location
scrollToCoordinateImmediate(uint32 coordinate)Stark::Resources::Location
scrollToCoordinateSmooth(uint32 coordinate)Stark::Resources::Location
scrollToSmooth(const Common::Point &position, bool followCharacter)Stark::Resources::Location [private]
setHasActiveScroll()Stark::Resources::Location
setScrollPosition(const Common::Point &position)Stark::Resources::Location
startFollowingCharacter()Stark::Resources::Location
startRumble(int32 rumbleDurationRemaining)Stark::Resources::Location
stopAllScrolls()Stark::Resources::Location
stopFollowingCharacter()Stark::Resources::Location
swayScene(int32 periodMs, const Math::Angle &angle, float amplitude, float offset)Stark::Resources::Location
TYPEStark::Resources::Location [static]
~Location()Stark::Resources::Location [virtual]
~Object()Stark::Resources::Object [virtual]


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