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emitexi_component.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "engines/grim/costume.h"
00024 #include "engines/grim/debug.h"
00025 #include "engines/grim/material.h"
00026 #include "engines/grim/savegame.h"
00027 
00028 #include "engines/grim/emi/costumeemi.h"
00029 #include "engines/grim/emi/modelemi.h"
00030 #include "engines/grim/emi/costume/emimesh_component.h"
00031 #include "engines/grim/emi/costume/emitexi_component.h"
00032 
00033 namespace Grim {
00034 
00035 EMITexiComponent::EMITexiComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) : Component(parent, parentID, filename, tag) {
00036 }
00037 
00038 EMITexiComponent::~EMITexiComponent() {
00039 }
00040 
00041 void EMITexiComponent::init() {
00042     EMICostume *c = static_cast<EMICostume *>(_cost);
00043     _mat = c->findMaterial(_name);
00044 }
00045 
00046 int EMITexiComponent::update(uint time) {
00047     return 0;
00048 }
00049 
00050 void EMITexiComponent::setKey(int k) {
00051     if (_mat && _mat->getNumTextures() > k)
00052         _mat->setActiveTexture(k);
00053 }
00054 
00055 void EMITexiComponent::reset() {
00056 }
00057 
00058 void EMITexiComponent::draw() {
00059 }
00060 
00061 } // end of namespace Grim


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