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lsave.cpp File Reference

#include "common/endian.h"
#include "common/debug.h"
#include "engines/grim/savegame.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/lvm.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lua.h"
Include dependency graph for lsave.cpp:

Go to the source code of this file.

Namespaces

namespace  Grim

Defines

#define FORBIDDEN_SYMBOL_EXCEPTION_setjmp
#define FORBIDDEN_SYMBOL_EXCEPTION_longjmp

Functions

PointerId Grim::makeIdFromPointer (void *ptr)
void * Grim::makePointerFromId (PointerId ptr)
static void Grim::saveObjectValue (TObject *object, SaveGame *savedState)
void Grim::lua_Save (SaveGame *savedState)

Variables

static int32 Grim::opcodeSizeTable []

Define Documentation

#define FORBIDDEN_SYMBOL_EXCEPTION_longjmp

Definition at line 2 of file lsave.cpp.

#define FORBIDDEN_SYMBOL_EXCEPTION_setjmp

Definition at line 1 of file lsave.cpp.



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