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emichore.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_EMICHORE_H
00024 #define GRIM_EMICHORE_H
00025 
00026 #include "engines/grim/costume/chore.h"
00027 #include "engines/grim/pool.h"
00028 #include "engines/grim/emi/costume/emimesh_component.h"
00029 #include "engines/grim/emi/costume/emiskel_component.h"
00030 
00031 namespace Grim {
00032 
00033 class EMIChore : public PoolObject<EMIChore>, public Chore {
00034 public:
00035     EMIChore(char name[32], int id, Costume *owner, int length, int numTracks);
00036     static int32 getStaticTag() { return MKTAG('C', 'H', 'O', 'R'); }
00037 
00038     void update(uint msecs) override;
00039     void stop(uint msecs) override;
00040     void addComponent(Component *component);
00041     bool isWearChore() { return _mesh && _skeleton; }
00042     void saveState(SaveGame *state) const override;
00043     void restoreState(SaveGame *state) override;
00044     EMIMeshComponent *getMesh() { return _mesh; }
00045     EMISkelComponent *getSkeleton() { return _skeleton; }
00046 
00047 private:
00048     void fade(Animation::FadeMode mode, uint msecs) override;
00049 
00050     Animation::FadeMode _fadeMode;
00051     float _fade;
00052     float _startFade;
00053     int _fadeLength;
00054 
00055     EMIMeshComponent *_mesh;
00056     EMISkelComponent *_skeleton;
00057 };
00058 
00059 } // end of namespace Grim
00060 
00061 #endif


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