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Stark::FollowPathLight Member List

This is the complete list of members for Stark::FollowPathLight, including all inherited members.
_defaultTurnAngleSpeedStark::Movement [protected]
_endedStark::Movement [protected]
_itemStark::Movement [protected]
_lightStark::FollowPathLight [private]
_pathStark::FollowPathLight [private]
_positionStark::FollowPathLight [private]
_previouslyEnabledStark::FollowPathLight [private]
_speedStark::FollowPathLight [private]
computeAngleBetweenVectorsXYPlane(const Math::Vector3d &v1, const Math::Vector3d &v2) const Stark::Movement [protected]
construct(uint32 type, Resources::ItemVisual *item)Stark::Movement [static]
FollowPathLight(Resources::ItemVisual *item)Stark::FollowPathLight
getType() const overrideStark::FollowPathLight [virtual]
hasEnded() const Stark::Movement
hasReachedDestination() const Stark::Movement [virtual]
kTurnLeft enum valueStark::Movement [protected]
kTurnNone enum valueStark::Movement [protected]
kTurnRight enum valueStark::Movement [protected]
kTypeFollowPath enum valueStark::Movement
kTypeFollowPathLight enum valueStark::Movement
kTypeTurn enum valueStark::Movement
kTypeWalk enum valueStark::Movement
Movement(Resources::ItemVisual *item)Stark::Movement
MovementType enum nameStark::Movement
onGameLoop() overrideStark::FollowPathLight [virtual]
saveLoad(ResourceSerializer *serializer) overrideStark::FollowPathLight [virtual]
setLight(Resources::Light *light)Stark::FollowPathLight
setPath(Resources::Path *path)Stark::FollowPathLight
setSpeed(float speed)Stark::FollowPathLight
start() overrideStark::FollowPathLight [virtual]
stop(bool force=false) overrideStark::FollowPathLight [virtual]
TurnDirection enum nameStark::Movement [protected]
~FollowPathLight()Stark::FollowPathLight [virtual]
~Movement()Stark::Movement [virtual]


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