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actor.cpp File Reference

#include "math/line3d.h"
#include "math/rect2d.h"
#include "engines/grim/debug.h"
#include "engines/grim/actor.h"
#include "engines/grim/grim.h"
#include "engines/grim/costume.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/movie/movie.h"
#include "engines/grim/sound.h"
#include "engines/grim/lua.h"
#include "engines/grim/resource.h"
#include "engines/grim/savegame.h"
#include "engines/grim/set.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/model.h"
#include "engines/grim/emi/emi.h"
#include "engines/grim/emi/costumeemi.h"
#include "engines/grim/emi/skeleton.h"
#include "engines/grim/emi/costume/emiskel_component.h"
#include "engines/grim/emi/modelemi.h"
#include "common/foreach.h"
Include dependency graph for actor.cpp:

Go to the source code of this file.

Namespaces

namespace  Grim

Functions

static int Grim::animTurn (float turnAmt, const Math::Angle &dest, Math::Angle *cur)


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