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turn.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_MOVEMENT_TURN_H
00024 #define STARK_MOVEMENT_TURN_H
00025 
00026 #include "engines/stark/movement/movement.h"
00027 
00028 namespace Stark {
00029 
00030 namespace Resources {
00031 class FloorPositionedItem;
00032 }
00033 
00037 class Turn : public Movement {
00038 public:
00039     Turn(Resources::FloorPositionedItem *item);
00040     virtual ~Turn();
00041 
00042     // Movement API
00043     void onGameLoop() override;
00044     uint32 getType() const override;
00045     void saveLoad(ResourceSerializer *serializer) override;
00046 
00048     void setTargetDirection(const Math::Vector3d &direction);
00049 
00051     void setSpeed(float speed);
00052 
00053 private:
00054     float getAngularSpeed() const;
00055 
00056     Resources::FloorPositionedItem *_item3D;
00057     Math::Vector3d _targetDirection;
00058     float _turnSpeed;
00059 };
00060 
00061 } // End of namespace Stark
00062 
00063 #endif // STARK_MOVEMENT_TURN_H


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