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#include <base_game.h>

Inheritance diagram for Wintermute::BaseGame:
Collaboration diagram for Wintermute::BaseGame:

List of all members.

Classes

struct  LastClickInfo

Public Member Functions

virtual bool onScriptShutdown (ScScript *script)
virtual bool onActivate (bool activate, bool refreshMouse)
virtual bool onMouseLeftDown ()
virtual bool onMouseLeftUp ()
virtual bool onMouseLeftDblClick ()
virtual bool onMouseRightDblClick ()
virtual bool onMouseRightDown ()
virtual bool onMouseRightUp ()
virtual bool onMouseMiddleDown ()
virtual bool onMouseMiddleUp ()
virtual bool onPaint ()
virtual bool onWindowClose ()
bool isLeftDoubleClick ()
bool isRightDoubleClick ()
virtual void miniUpdate ()
void getMousePos (Point32 *Pos)
virtual bool displayDebugInfo ()
void setShowFPS (bool enabled)
bool getBilinearFiltering ()
bool getSuspendedRendering () const
virtual bool resetContent ()
void DEBUG_DumpClassRegistry ()
bool setWaitCursor (const char *filename)
uint32 getSaveThumbWidth () const
uint32 getSaveThumbHeight () const
void getOffset (int *offsetX, int *offsetY) const
void setOffset (int32 offsetX, int32 offsetY)
int getSequence ()
BaseObjectgetMainObject ()
BaseFontgetSystemFont ()
BaseFontgetVideoFont ()
bool initInput ()
bool initLoop ()
bool initConfManSettings ()
bool initRenderer ()
bool loadGameSettingsFile ()
bool initialize1 ()
bool initialize2 ()
bool initialize3 ()
void expandStringByStringTable (char **str) const
void expandStringByStringTable (Common::String &str) const
char * getKeyFromStringTable (const char *str) const
void LOG (bool res, const char *fmt,...)
 BaseGame (const Common::String &targetName)
 ~BaseGame () override
virtual bool loadFile (const char *filename)
virtual bool loadBuffer (char *buffer, bool complete=true)
virtual bool externalCall (ScScript *script, ScStack *stack, ScStack *thisStack, char *name)
ScValuescGetProperty (const Common::String &name) override
bool scSetProperty (const char *name, ScValue *value) override
bool scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override
const char * scToString () override
const char * getGameTargetName () const
void setGameTargetName (const Common::String &targetName)
bool getIsLoading () const
bool handleMouseWheel (int32 delta) override
virtual bool getVersion (byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const
bool handleKeypress (Common::Event *event, bool printable=false) override
virtual void handleKeyRelease (Common::Event *event)
virtual bool handleCustomActionStart (BaseGameCustomAction action)
virtual bool handleCustomActionEnd (BaseGameCustomAction action)
bool unfreeze ()
bool freeze (bool includingMusic=true)
bool focusWindow (UIWindow *window)
bool loadSettings (const char *filename)
bool displayWindows (bool inGame=false)
virtual bool cleanup ()
bool loadGame (uint32 slot)
bool loadGame (const char *filename)
bool saveGame (int32 slot, const char *desc, bool quickSave=false)
bool showCursor () override
const TimergetTimer () const
const TimergetLiveTimer () const
bool validObject (BaseObject *object)
bool unregisterObject (BaseObject *object)
bool registerObject (BaseObject *object)
void quickMessage (const char *text)
void quickMessageForm (char *fmt,...)
bool displayQuickMsg ()
virtual bool displayContent (bool update=true, bool displayAll=false)
virtual bool displayContentSimple ()
void resetMousePos ()
void setInteractive (bool state)
virtual bool windowLoadHook (UIWindow *win, char **buf, char **params)
virtual bool windowScriptMethodHook (UIWindow *win, ScScript *script, ScStack *stack, const char *name)
bool getCurrentViewportOffset (int *offsetX=nullptr, int *offsetY=nullptr) const
bool getCurrentViewportRect (Rect32 *rect, bool *custom=nullptr) const
bool popViewport ()
bool pushViewport (BaseViewport *Viewport)
bool setActiveObject (BaseObject *Obj)
bool drawCursor (BaseSprite *Cursor)
bool storeSaveThumbnail ()
void deleteSaveThumbnail ()
void addMem (int32 bytes)
bool stopVideo ()
void autoSaveOnExit ()

Static Public Member Functions

static void invalidateValues (void *value, void *data)

Public Attributes

bool _autorunDisabled
uint32 _lastMiniUpdate
bool _miniUpdateEnabled
Rect32 _mouseLockRect
bool _shuttingDown
TTextEncoding _textEncoding
bool _textRTL
bool _editorMode
int32 _offsetY
int32 _offsetX
float _offsetPercentX
float _offsetPercentY
uint32 _currentTime
uint32 _deltaTime
BaseTransitionMgr_transMgr
BaseRenderer_renderer
BaseSoundMgr_soundMgr
ScEngine_scEngine
BaseScriptable_mathClass
BaseScriptable_directoryClass
BaseSurfaceStorage_surfaceStorage
BaseFontStorage_fontStorage
bool _debugDebugMode
int32 _sequence
int32 _viewportSP
bool _suppressScriptErrors
bool _mouseLeftDown
bool _compatKillMethodThreads
uint32 _surfaceGCCycleTime
bool _smartCache
bool _subtitles
int32 _scheduledLoadSlot
bool _quitting
bool _loadInProgress
UIWindow_focusedWindow
bool _editorForceScripts
bool _useD3D
BaseObject_activeObject
bool _interactive
TGameState _state
TGameState _origState
bool _origInteractive
BaseObject_capturedObject
Point32 _mousePos
bool _forceNonStreamedSounds
int32 _subtitlesSpeed
BaseSprite_lastCursor
SaveThumbHelper_cachedThumbnail
bool _touchInterface
bool _constrainedMemory

Protected Attributes

BaseFont_systemFont
BaseFont_videoFont
BaseSprite_loadingIcon
int32 _loadingIconX
int32 _loadingIconY
int32 _loadingIconPersistent
BaseFader_fader
int32 _freezeLevel
VideoPlayer_videoPlayer
VideoTheoraPlayer_theoraPlayer
bool _autoSaveOnExit
uint32 _autoSaveSlot
bool _cursorHidden

Private Member Functions

void DEBUG_DebugDisable ()
void DEBUG_DebugEnable (const char *filename=nullptr)
bool invalidateDeviceObjects () override
bool restoreDeviceObjects () override
void setEngineLogCallback (ENGINE_LOG_CALLBACK callback=nullptr, void *data=nullptr)
void setWindowTitle ()
bool isVideoPlaying ()
AnsiString getDeviceType () const
bool isDoubleClick (int32 buttonIndex)
Common::String readRegistryString (const Common::String &key, const Common::String &initValue) const

Private Attributes

Timer _timerNormal
Timer _timerLive
bool _debugShowFPS
bool _bilinearFiltering
void * _debugLogFile
BaseObject_mainObject
bool _mouseRightDown
bool _mouseMidlleDown
BaseGameSettings_settings
int32 _soundBufferSizeSec
bool _saveDirChecked
Common::String _localSaveDir
bool _loading
bool _reportTextureFormat
uint32 _lastTime
uint32 _fpsTime
uint32 _framesRendered
Common::String _targetName
ENGINE_LOG_CALLBACK _engineLogCallback
void * _engineLogCallbackData
bool _videoSubtitles
bool _personalizedSave
uint32 _thumbnailWidth
uint32 _thumbnailHeight
bool _suspendedRendering
BaseSprite_cursorNoninteractive
BaseKeyboardState_keyboardState
uint32 _fps
BaseGameMusic_musicSystem
BaseArray< BaseQuickMsg * > _quickMessages
BaseArray< UIWindow * > _windows
BaseArray< BaseViewport * > _viewportStack
BaseArray< BaseObject * > _regObjects
LastClickInfo _lastClick [2]
uint32 _usedMem

Detailed Description

Definition at line 76 of file base_game.h.


Constructor & Destructor Documentation

Wintermute::BaseGame::BaseGame ( const Common::String targetName  ) 

Definition at line 98 of file base_game.cpp.

Wintermute::BaseGame::~BaseGame (  )  [override]

Definition at line 254 of file base_game.cpp.


Member Function Documentation

void Wintermute::BaseGame::addMem ( int32  bytes  ) 

Definition at line 4667 of file base_game.cpp.

void Wintermute::BaseGame::autoSaveOnExit (  ) 

Definition at line 4653 of file base_game.cpp.

bool Wintermute::BaseGame::cleanup (  )  [virtual]

Reimplemented from Wintermute::BaseObject.

Reimplemented in Wintermute::AdGame.

Definition at line 307 of file base_game.cpp.

void Wintermute::BaseGame::DEBUG_DebugDisable (  )  [private]

Definition at line 559 of file base_game.cpp.

void Wintermute::BaseGame::DEBUG_DebugEnable ( const char *  filename = nullptr  )  [private]

Definition at line 535 of file base_game.cpp.

void Wintermute::BaseGame::DEBUG_DumpClassRegistry (  ) 

Definition at line 4231 of file base_game.cpp.

void Wintermute::BaseGame::deleteSaveThumbnail (  ) 

Definition at line 4325 of file base_game.cpp.

bool Wintermute::BaseGame::displayContent ( bool  update = true,
bool  displayAll = false 
) [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4207 of file base_game.cpp.

bool Wintermute::BaseGame::displayContentSimple (  )  [virtual]

Definition at line 4213 of file base_game.cpp.

bool Wintermute::BaseGame::displayDebugInfo (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4520 of file base_game.cpp.

bool Wintermute::BaseGame::displayQuickMsg (  ) 

Definition at line 3201 of file base_game.cpp.

bool Wintermute::BaseGame::displayWindows ( bool  inGame = false  ) 

Definition at line 3774 of file base_game.cpp.

bool Wintermute::BaseGame::drawCursor ( BaseSprite Cursor  ) 

Definition at line 4302 of file base_game.cpp.

void Wintermute::BaseGame::expandStringByStringTable ( char **  str  )  const

Definition at line 4682 of file base_game.cpp.

void Wintermute::BaseGame::expandStringByStringTable ( Common::String str  )  const

Definition at line 4687 of file base_game.cpp.

bool Wintermute::BaseGame::externalCall ( ScScript script,
ScStack stack,
ScStack thisStack,
char *  name 
) [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 3336 of file base_game.cpp.

bool Wintermute::BaseGame::focusWindow ( UIWindow window  ) 

Definition at line 3888 of file base_game.cpp.

bool Wintermute::BaseGame::freeze ( bool  includingMusic = true  ) 

Definition at line 3912 of file base_game.cpp.

bool Wintermute::BaseGame::getBilinearFiltering (  )  [inline]

Definition at line 112 of file base_game.h.

bool Wintermute::BaseGame::getCurrentViewportOffset ( int *  offsetX = nullptr,
int *  offsetY = nullptr 
) const

Definition at line 4154 of file base_game.cpp.

bool Wintermute::BaseGame::getCurrentViewportRect ( Rect32 rect,
bool *  custom = nullptr 
) const

Definition at line 4129 of file base_game.cpp.

AnsiString Wintermute::BaseGame::getDeviceType (  )  const [private]

Definition at line 4672 of file base_game.cpp.

const char* Wintermute::BaseGame::getGameTargetName (  )  const [inline]

Definition at line 209 of file base_game.h.

bool Wintermute::BaseGame::getIsLoading (  )  const [inline]

Definition at line 217 of file base_game.h.

char * Wintermute::BaseGame::getKeyFromStringTable ( const char *  str  )  const

Definition at line 4691 of file base_game.cpp.

const Timer* Wintermute::BaseGame::getLiveTimer (  )  const [inline]

Definition at line 255 of file base_game.h.

BaseObject* Wintermute::BaseGame::getMainObject (  )  [inline]

Definition at line 136 of file base_game.h.

void Wintermute::BaseGame::getMousePos ( Point32 Pos  ) 

Definition at line 4565 of file base_game.cpp.

void Wintermute::BaseGame::getOffset ( int *  offsetX,
int *  offsetY 
) const

Definition at line 716 of file base_game.cpp.

uint32 Wintermute::BaseGame::getSaveThumbHeight (  )  const [inline]

Definition at line 124 of file base_game.h.

uint32 Wintermute::BaseGame::getSaveThumbWidth (  )  const [inline]

Definition at line 123 of file base_game.h.

int Wintermute::BaseGame::getSequence (  ) 

Definition at line 704 of file base_game.cpp.

bool Wintermute::BaseGame::getSuspendedRendering (  )  const [inline]

Definition at line 113 of file base_game.h.

BaseFont* Wintermute::BaseGame::getSystemFont (  )  [inline]

Definition at line 137 of file base_game.h.

const Timer* Wintermute::BaseGame::getTimer (  )  const [inline]

Definition at line 254 of file base_game.h.

bool Wintermute::BaseGame::getVersion ( byte verMajor,
byte verMinor,
byte extMajor,
byte extMinor 
) const [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4027 of file base_game.cpp.

BaseFont* Wintermute::BaseGame::getVideoFont (  )  [inline]

Definition at line 138 of file base_game.h.

bool Wintermute::BaseGame::handleCustomActionEnd ( BaseGameCustomAction  action  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4022 of file base_game.cpp.

bool Wintermute::BaseGame::handleCustomActionStart ( BaseGameCustomAction  action  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4017 of file base_game.cpp.

bool Wintermute::BaseGame::handleKeypress ( Common::Event event,
bool  printable = false 
) [override, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 3946 of file base_game.cpp.

void Wintermute::BaseGame::handleKeyRelease ( Common::Event event  )  [virtual]

Definition at line 3982 of file base_game.cpp.

bool Wintermute::BaseGame::handleMouseWheel ( int32  delta  )  [override, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 3988 of file base_game.cpp.

bool Wintermute::BaseGame::initConfManSettings (  ) 

Definition at line 378 of file base_game.cpp.

bool Wintermute::BaseGame::initialize1 (  ) 

Definition at line 421 of file base_game.cpp.

bool Wintermute::BaseGame::initialize2 (  ) 

Definition at line 499 of file base_game.cpp.

bool Wintermute::BaseGame::initialize3 (  ) 

Definition at line 526 of file base_game.cpp.

bool Wintermute::BaseGame::initInput (  ) 

Definition at line 698 of file base_game.cpp.

bool Wintermute::BaseGame::initLoop (  ) 

Reimplemented in Wintermute::AdGame.

Definition at line 642 of file base_game.cpp.

bool Wintermute::BaseGame::initRenderer (  ) 

Definition at line 410 of file base_game.cpp.

bool Wintermute::BaseGame::invalidateDeviceObjects (  )  [override, private, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 4245 of file base_game.cpp.

void Wintermute::BaseGame::invalidateValues ( void *  value,
void *  data 
) [static]

Definition at line 3304 of file base_game.cpp.

bool Wintermute::BaseGame::isDoubleClick ( int32  buttonIndex  )  [private]

Definition at line 4629 of file base_game.cpp.

bool Wintermute::BaseGame::isLeftDoubleClick (  ) 

Definition at line 4619 of file base_game.cpp.

bool Wintermute::BaseGame::isRightDoubleClick (  ) 

Definition at line 4624 of file base_game.cpp.

bool Wintermute::BaseGame::isVideoPlaying (  )  [private]

Definition at line 4277 of file base_game.cpp.

TOKEN_DEF_START TOKEN_DEF_END bool Wintermute::BaseGame::loadBuffer ( char *  buffer,
bool  complete = true 
) [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 798 of file base_game.cpp.

bool Wintermute::BaseGame::loadFile ( const char *  filename  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 727 of file base_game.cpp.

bool Wintermute::BaseGame::loadGame ( uint32  slot  ) 

Definition at line 3756 of file base_game.cpp.

bool Wintermute::BaseGame::loadGame ( const char *  filename  ) 

Definition at line 3769 of file base_game.cpp.

bool Wintermute::BaseGame::loadGameSettingsFile (  ) 

Definition at line 416 of file base_game.cpp.

bool Wintermute::BaseGame::loadSettings ( const char *  filename  ) 

Definition at line 4677 of file base_game.cpp.

void Wintermute::BaseGame::LOG ( bool  res,
const char *  fmt,
  ... 
)

Definition at line 570 of file base_game.cpp.

void Wintermute::BaseGame::miniUpdate (  )  [virtual]

Definition at line 4603 of file base_game.cpp.

bool Wintermute::BaseGame::onActivate ( bool  activate,
bool  refreshMouse 
) [virtual]

Definition at line 4333 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseLeftDblClick (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4395 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseLeftDown (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4356 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseLeftUp (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4377 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseMiddleDown (  )  [virtual]

Definition at line 4463 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseMiddleUp (  )  [virtual]

Definition at line 4482 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseRightDblClick (  )  [virtual]

Definition at line 4414 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseRightDown (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4433 of file base_game.cpp.

bool Wintermute::BaseGame::onMouseRightUp (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4448 of file base_game.cpp.

bool Wintermute::BaseGame::onPaint (  )  [virtual]

Definition at line 4497 of file base_game.cpp.

bool Wintermute::BaseGame::onScriptShutdown ( ScScript script  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4614 of file base_game.cpp.

bool Wintermute::BaseGame::onWindowClose (  )  [virtual]

Definition at line 4508 of file base_game.cpp.

bool Wintermute::BaseGame::popViewport (  ) 

Definition at line 4111 of file base_game.cpp.

bool Wintermute::BaseGame::pushViewport ( BaseViewport Viewport  ) 

Definition at line 4096 of file base_game.cpp.

void Wintermute::BaseGame::quickMessage ( const char *  text  ) 

Definition at line 3228 of file base_game.cpp.

void Wintermute::BaseGame::quickMessageForm ( char *  fmt,
  ... 
)

Definition at line 3238 of file base_game.cpp.

Common::String Wintermute::BaseGame::readRegistryString ( const Common::String key,
const Common::String initValue 
) const [private]

Definition at line 4729 of file base_game.cpp.

bool Wintermute::BaseGame::registerObject ( BaseObject object  ) 

Definition at line 3251 of file base_game.cpp.

bool Wintermute::BaseGame::resetContent (  )  [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4222 of file base_game.cpp.

void Wintermute::BaseGame::resetMousePos (  ) 

Definition at line 4197 of file base_game.cpp.

bool Wintermute::BaseGame::restoreDeviceObjects (  )  [override, private, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 4254 of file base_game.cpp.

bool Wintermute::BaseGame::saveGame ( int32  slot,
const char *  desc,
bool  quickSave = false 
)

Definition at line 3750 of file base_game.cpp.

bool Wintermute::BaseGame::scCallMethod ( ScScript script,
ScStack stack,
ScStack thisStack,
const char *  name 
) [override, virtual]

Reimplemented from Wintermute::BaseObject.

Reimplemented in Wintermute::AdGame.

Definition at line 1048 of file base_game.cpp.

ScValue * Wintermute::BaseGame::scGetProperty ( const Common::String name  )  [override, virtual]

Reimplemented from Wintermute::BaseObject.

Reimplemented in Wintermute::AdGame.

Definition at line 2350 of file base_game.cpp.

bool Wintermute::BaseGame::scSetProperty ( const char *  name,
ScValue value 
) [override, virtual]

Reimplemented from Wintermute::BaseObject.

Reimplemented in Wintermute::AdGame.

Definition at line 2956 of file base_game.cpp.

const char * Wintermute::BaseGame::scToString (  )  [override, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 3193 of file base_game.cpp.

bool Wintermute::BaseGame::setActiveObject ( BaseObject Obj  ) 

Definition at line 4072 of file base_game.cpp.

void Wintermute::BaseGame::setEngineLogCallback ( ENGINE_LOG_CALLBACK  callback = nullptr,
void *  data = nullptr 
) [private]

Definition at line 635 of file base_game.cpp.

void Wintermute::BaseGame::setGameTargetName ( const Common::String targetName  )  [inline]

Definition at line 210 of file base_game.h.

void Wintermute::BaseGame::setInteractive ( bool  state  ) 

Definition at line 4188 of file base_game.cpp.

void Wintermute::BaseGame::setOffset ( int32  offsetX,
int32  offsetY 
)

Definition at line 710 of file base_game.cpp.

void Wintermute::BaseGame::setShowFPS ( bool  enabled  )  [inline]

Definition at line 111 of file base_game.h.

bool Wintermute::BaseGame::setWaitCursor ( const char *  filename  ) 

Definition at line 4262 of file base_game.cpp.

void Wintermute::BaseGame::setWindowTitle (  )  [private]

Definition at line 4047 of file base_game.cpp.

bool Wintermute::BaseGame::showCursor (  )  [override, virtual]

Reimplemented from Wintermute::BaseObject.

Reimplemented in Wintermute::AdGame.

Definition at line 3725 of file base_game.cpp.

bool Wintermute::BaseGame::stopVideo (  ) 

Definition at line 4288 of file base_game.cpp.

bool Wintermute::BaseGame::storeSaveThumbnail (  ) 

Definition at line 4314 of file base_game.cpp.

bool Wintermute::BaseGame::unfreeze (  ) 

Definition at line 3928 of file base_game.cpp.

bool Wintermute::BaseGame::unregisterObject ( BaseObject object  ) 

Definition at line 3258 of file base_game.cpp.

bool Wintermute::BaseGame::validObject ( BaseObject object  ) 

Definition at line 3318 of file base_game.cpp.

bool Wintermute::BaseGame::windowLoadHook ( UIWindow win,
char **  buf,
char **  params 
) [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4176 of file base_game.cpp.

bool Wintermute::BaseGame::windowScriptMethodHook ( UIWindow win,
ScScript script,
ScStack stack,
const char *  name 
) [virtual]

Reimplemented in Wintermute::AdGame.

Definition at line 4182 of file base_game.cpp.


Member Data Documentation

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The documentation for this class was generated from the following files:


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