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Engine Member List

This is the complete list of members for Engine, including all inherited members.
_autosaveIntervalEngine [private]
_debuggerEngine [private]
_engineStartTimeEngine [private]
_eventManEngine [protected]
_lastAutosaveTimeEngine [private]
_mainMenuDialogEngine [protected]
_mixerEngine
_pauseLevelEngine [private]
_pauseStartTimeEngine [private]
_saveFileManEngine [protected]
_saveSlotToLoadEngine [private]
_systemEngine
_targetNameEngine [protected]
_timerEngine [protected]
applyGameSettings()Engine [inline, virtual]
canLoadGameStateCurrently()Engine [virtual]
canSaveAutosaveCurrently()Engine [inline, virtual]
canSaveGameStateCurrently()Engine [virtual]
checkCD()Engine
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Engine [virtual]
flipMute()Engine [virtual]
getAutosaveSlot() const Engine [inline, virtual]
getDebugger()Engine [inline, virtual]
getEventManager()Engine [inline]
getMetaEngine()Engine [static]
getOrCreateDebugger()Engine
getSaveFileManager()Engine [inline]
getSaveStateName(int slot) const Engine [inline, virtual]
getTimerManager()Engine [inline]
getTotalPlayTime() const Engine
handleAutoSave()Engine
hasFeature(EngineFeature f) const Engine [inline, virtual]
initializePath(const Common::FSNode &gamePath)Engine [virtual]
isPaused() const Engine [inline]
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsJoystick enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsRTL enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot)Engine [virtual]
loadGameStream(Common::SeekableReadStream *stream)Engine [virtual]
openMainMenuDialog()Engine
pauseEngine(bool pause)Engine
pauseEngineIntern(bool pause)Engine [protected, virtual]
quitGame()Engine [static]
run()=0Engine [pure virtual]
runDialog(GUI::Dialog &dialog)Engine [protected, virtual]
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false)Engine [virtual]
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Engine [virtual]
setDebugger(GUI::Debugger *debugger)Engine [inline]
setGameToLoadSlot(int slot)Engine
setTotalPlayTime(uint32 time=0)Engine
shouldPerformAutoSave(int lastSaveTime)Engine [inline]
shouldQuit()Engine [static]
syncSoundSettings()Engine [virtual]
warnUserAboutUnsupportedGame()Engine [static]
~Engine()Engine [virtual]


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