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Myst3::OpenGLRenderer Member List

This is the complete list of members for Myst3::OpenGLRenderer, including all inherited members.
_cubeFacesAABBMyst3::Renderer [protected]
_fontMyst3::Renderer [protected]
_frustumMyst3::Renderer [protected]
_modelViewMatrixMyst3::Renderer [protected]
_mvpMatrixMyst3::Renderer [protected]
_projectionMatrixMyst3::Renderer [protected]
_screenViewportMyst3::Renderer [protected]
_systemMyst3::Renderer [protected]
clear() overrideMyst3::OpenGLRenderer [virtual]
computeScreenViewport()Myst3::Renderer
copyScreenshotToTexture() overrideMyst3::OpenGLRenderer [virtual]
createTexture(const Graphics::Surface *surface) overrideMyst3::OpenGLRenderer [virtual]
cubeVerticesMyst3::Renderer [protected, static]
draw2DText(const Common::String &text, const Common::Point &position) overrideMyst3::OpenGLRenderer [virtual]
drawCube(Texture **textures) overrideMyst3::OpenGLRenderer [virtual]
drawFace(uint face, Texture *texture)Myst3::OpenGLRenderer [private]
drawRect2D(const Common::Rect &rect, uint32 color) overrideMyst3::OpenGLRenderer [virtual]
drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture, float transparency=-1.0, bool additiveBlending=false) overrideMyst3::OpenGLRenderer [virtual]
drawTexturedRect3D(const Math::Vector3d &topLeft, const Math::Vector3d &bottomLeft, const Math::Vector3d &topRight, const Math::Vector3d &bottomRight, Texture *texture) overrideMyst3::OpenGLRenderer [virtual]
flipBuffer()Myst3::Renderer [inline, virtual]
flipVertical(Graphics::Surface *s)Myst3::Renderer
freeFont()Myst3::Renderer [virtual]
freeTexture(Texture *texture) overrideMyst3::OpenGLRenderer [virtual]
getFontCharacterRect(uint8 character)Myst3::Renderer [protected]
getMvpMatrix() const Myst3::Renderer [inline]
getScreenshot() overrideMyst3::OpenGLRenderer [virtual]
init() overrideMyst3::OpenGLRenderer [virtual]
initFont(const Graphics::Surface *surface)Myst3::Renderer [virtual]
isCubeFaceVisible(uint face)Myst3::Renderer
kBottomBorderHeightMyst3::Renderer [static]
kFrameHeightMyst3::Renderer [static]
kOriginalHeightMyst3::Renderer [static]
kOriginalWidthMyst3::Renderer [static]
kTopBorderHeightMyst3::Renderer [static]
makeProjectionMatrix(float fov) const Myst3::Renderer [protected]
OpenGLRenderer(OSystem *_system)Myst3::OpenGLRenderer
renderDrawable(Drawable *drawable, Window *window)Myst3::Renderer
renderDrawableOverlay(Drawable *drawable, Window *window)Myst3::Renderer
Renderer(OSystem *system)Myst3::Renderer
renderWindow(Window *window)Myst3::Renderer
renderWindowOverlay(Window *window)Myst3::Renderer
selectTargetWindow(Window *window, bool is3D, bool scaled) overrideMyst3::OpenGLRenderer [virtual]
setupCameraPerspective(float pitch, float heading, float fov)Myst3::Renderer
toggleFullscreen()Myst3::Renderer
viewport() const Myst3::Renderer
~OpenGLRenderer()Myst3::OpenGLRenderer [virtual]
~Renderer()Myst3::Renderer [virtual]


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