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Grim::MeshFace Member List

This is the complete list of members for Grim::MeshFace, including all inherited members.
_extraLightGrim::MeshFace [private]
_geoGrim::MeshFace [private]
_lightGrim::MeshFace [private]
_materialGrim::MeshFace [private]
_normalGrim::MeshFace [private]
_numVerticesGrim::MeshFace [private]
_texGrim::MeshFace [private]
_texVerticesGrim::MeshFace [private]
_typeGrim::MeshFace [private]
_userDataGrim::MeshFace
_verticesGrim::MeshFace [private]
changeMaterial(Material *material)Grim::MeshFace
draw(const Mesh *mesh) const Grim::MeshFace
getLight() const Grim::MeshFace [inline]
getMaterial() const Grim::MeshFace [inline]
getNormal() const Grim::MeshFace [inline]
getNumVertices() const Grim::MeshFace [inline]
getTextureVertex(int i) const Grim::MeshFace [inline]
getVertex(int i) const Grim::MeshFace [inline]
hasTexture() const Grim::MeshFace [inline]
loadBinary(Common::SeekableReadStream *data, Material *materials[])Grim::MeshFace
loadText(TextSplitter *ts, Material *materials[], int offset)Grim::MeshFace
MeshFace()Grim::MeshFace
setNormal(const Math::Vector3d &normal)Grim::MeshFace [inline]
stealData(MeshFace &other)Grim::MeshFace
~MeshFace()Grim::MeshFace


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