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vector2d.h

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00001 /* ResidualVM - A 3D game interpreter
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00005  * file distributed with this source distribution.
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00022 
00023 #ifndef MATH_VECTOR2D_H
00024 #define MATH_VECTOR2D_H
00025 
00026 #include "math/vector.h"
00027 #include "math/vector3d.h"
00028 
00029 namespace Math {
00030 
00031 template<>
00032 class Matrix<2, 1> : public MatrixType<2, 1> {
00033 public:
00034     Matrix();
00035     Matrix(float x, float y);
00036     Matrix(const MatrixBase<2, 1> &vec);
00037     Matrix(const float *data);
00038 
00039     inline float getX() const { return getValue(0); }
00040     inline float getY() const { return getValue(1); }
00041     inline void setX(float x) { setValue(0, x); }
00042     inline void setY(float y) { setValue(1, y); }
00043 
00044     void rotateAround(const Vector(2) &point, const Angle &angle);
00045     Angle getAngle() const;
00046 
00047     Vector3d toVector3d() const;
00048 };
00049 
00050 typedef Matrix<2, 1> Vector2d;
00051 
00052 }
00053 
00054 #endif


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