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bonesmesh.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
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00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
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00022 
00023 #ifndef STARK_RESOURCES_BONES_MESH_H
00024 #define STARK_RESOURCES_BONES_MESH_H
00025 
00026 #include "common/str.h"
00027 
00028 #include "engines/stark/resources/object.h"
00029 
00030 namespace Stark {
00031 
00032 class Model;
00033 
00034 namespace Formats {
00035 class XRCReadStream;
00036 }
00037 
00038 namespace Resources {
00039 
00043 class BonesMesh : public Object {
00044 public:
00045     static const Type::ResourceType TYPE = Type::kBonesMesh;
00046 
00047     BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name);
00048     virtual ~BonesMesh();
00049 
00050     // Resource API
00051     void readData(Formats::XRCReadStream *stream) override;
00052     void onPostRead() override;
00053 
00055     Model *getModel();
00056 
00057 protected:
00058     void printData() override;
00059 
00060     Common::String _filename;
00061     Common::String _archiveName;
00062 
00063     Model *_model;
00064 };
00065 
00066 } // End of namespace Resources
00067 } // End of namespace Stark
00068 
00069 #endif // STARK_RESOURCES_BONES_MESH_H


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