00001 /* ScummVM - Graphic Adventure Engine00002 *00003 * ScummVM is the legal property of its developers, whose names00004 * are too numerous to list here. Please refer to the COPYRIGHT00005 * file distributed with this source distribution.00006 *00007 * This program is free software; you can redistribute it and/or00008 * modify it under the terms of the GNU General Public License00009 * as published by the Free Software Foundation; either version 200010 * of the License, or (at your option) any later version.00011 *00012 * This program is distributed in the hope that it will be useful,00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the00015 * GNU General Public License for more details.00016 *00017 * You should have received a copy of the GNU General Public License00018 * along with this program; if not, write to the Free Software00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.00020 *00021 */00022
00023 #ifndef COMMON_RANDOM_H00024 #define COMMON_RANDOM_H00025
00026 #include "common/scummsys.h"00027
00028 namespace Common {
00029
00030 class String;
00031
00036class RandomSource {
00037 private:
00038uint32_randSeed;
00039
00040 public:
00047 RandomSource(constString &name);
00048
00049 voidsetSeed(uint32 seed);
00050
00051uint32getSeed() const {
00052 return_randSeed;
00053 }
00054
00060 uintgetRandomNumber(uint max);
00061
00067 uintgetRandomBit();
00068
00075 uintgetRandomNumberRng(uint min, uint max);
00076 };
00077
00078 } // End of namespace Common00079
00080 #endif
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