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engine.h File Reference

#include "common/scummsys.h"
#include "common/str.h"
#include "common/language.h"
#include "common/platform.h"
#include "common/queue.h"
#include "common/singleton.h"
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class  PauseToken
 Manages pausing by Engine::pauseEngine handing out tokens that each represent one requested level of pause. More...
class  Engine
class  ChainedGamesManager
 Singleton class which manages chained games. More...
struct  ChainedGamesManager::Game


namespace  Audio

Internal interfaces to the ADPCM decoders.

namespace  Common

Internal interface to the QuickTime audio decoder.

namespace  GUI


#define ChainedGamesMan   ChainedGamesManager::instance()
 Convenience shortcut for accessing the chained games manager.


void GUIErrorMessage (const Common::String &msg)
 Initializes graphics and shows error message.
void GUIErrorMessageFormat (const char *fmt,...) GCC_PRINTF(1



Define Documentation

#define ChainedGamesMan   ChainedGamesManager::instance()

Convenience shortcut for accessing the chained games manager.

Definition at line 515 of file engine.h.

Function Documentation

void GUIErrorMessage ( const Common::String msg  ) 

Initializes graphics and shows error message.

Definition at line 397 of file engine.cpp.

void GUIErrorMessageFormat ( const char *  fmt,

Variable Documentation

Definition at line 73 of file engine.cpp.

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