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directoryentry.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef MYST3_DIRECTORYENTRY_H
00024 #define MYST3_DIRECTORYENTRY_H
00025 
00026 #include "engines/myst3/directorysubentry.h"
00027 #include "common/stream.h"
00028 #include "common/array.h"
00029 
00030 namespace Myst3 {
00031 
00032 class DirectoryEntry {
00033 private:
00034     char _roomName[5];
00035     uint32 _index;
00036     Common::Array<DirectorySubEntry> _subentries;
00037 
00038     Archive *_archive;
00039 
00040 public:
00041     DirectoryEntry() {}
00042     DirectoryEntry(Archive *archive);
00043 
00044     void readFromStream(Common::SeekableReadStream &inStream, const char *room);
00045     void dumpToFiles(Common::SeekableReadStream &inStream);
00046 
00047     DirectorySubEntry *getItemDescription(uint16 face, DirectorySubEntry::ResourceType type);
00048     DirectorySubEntryList listItemsMatching(uint16 face, DirectorySubEntry::ResourceType type);
00049 
00050     uint32 getIndex() { return _index; }
00051     const char *getRoom() { return _roomName; }
00052 };
00053 
00054 } // End of namespace Myst3
00055 
00056 #endif // MYST3_DIRECTORYENTRY_H


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