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emiskel_component.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "common/foreach.h"
00024 
00025 #include "engines/grim/emi/costume/emiskel_component.h"
00026 #include "engines/grim/resource.h"
00027 #include "engines/grim/emi/modelemi.h"
00028 #include "engines/grim/emi/skeleton.h"
00029 #include "engines/grim/costume.h"
00030 
00031 namespace Grim {
00032 
00033 EMISkelComponent::EMISkelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _obj(nullptr), _parentModel(nullptr), _hierShared(false) {
00034 }
00035 
00036 EMISkelComponent::~EMISkelComponent() {
00037     delete _obj;
00038 }
00039 
00040 void EMISkelComponent::init() {
00041     _visible = true;
00042     _obj = g_resourceloader->loadSkeleton(_name);
00043 }
00044 
00045 void EMISkelComponent::animate() {
00046     if (_obj)
00047         _obj->animate();
00048 }
00049 
00050 int EMISkelComponent::update(uint time) {
00051     return 0;
00052 }
00053 
00054 void EMISkelComponent::reset() {
00055     _visible = true;
00056 }
00057 
00058 void EMISkelComponent::draw() {
00059 }
00060 
00061 } // end of namespace Grim


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